Over the next few days, I'm going to take a look at a few of our fine-feathered monster friends. Today's entry? The Pegasus.
Another mythological classic that appears in just about every version of the game. Many's a PC has wished for a pegasus mount. I have a feeling that other gamers may have seen more of these creatures in play than I have. I think, for me and my group, that flight –the very thing that makes them cool– makes them harder to run and use in play.
Pegasus
It's a FLYING HORSE! I don't care who you are, that's cool. Apart from flight, they are listed (in Cook) as "semi-intelligent," which puts them a notch above most animals in the IQ department. I imagine that makes them fairly trainable (see below). As for the stats...
(from Cook)
No. App: (1d12)
AC: 6
AL: L
HD: 2+2
Move: 240' (80')
-Fly: 480' (160')
Att: 2 (hooves)
Dmg: 1d6/1d6
Save: F2
Morale: 8
Apart from flight, they are approximately halfway between a war horse and a riding horse, but with better AC than either. As a foe, their main advantage is their tremendous speed in the air. They are among the fastest of the fast. That 480' is only matched by some birds (rocs, and normal-sized hawks). Nothing beats it on land, sea, or air. Dragons? Pshaw! Half a pegasus' speed. Even magic, like flying carpets, can't beat them. For transport, you have to go to teleportation to get there faster.
(insert sounds of tires squealing)
I don't see a party having to fight pegasi too often. Although if some lord wants a pegasus mount and hires them to capture a foal, the herd might not take kindly to that.
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