Tuesday, November 5, 2013
I Tap the Floor Ahead of Me With My 10' pole
I have recently become disenchanted with the sandbox setting. I find it is far too difficult to keep players motivated or to build up momentum for the campaign. Too often, PCs just flail around looking for the next hook to drop into their laps.
With this in mind I am pursuing a new type of adventure for me. The mega dungeon. I'm going to try running Greg Gillespie's Barrowmaze for my group. It is an excellently written dungeon crawl with many interesting features. Furthermore, I am hoping that it will give my players a little more structure without being an absolute railroad. I'm using LL/AEC and a few house rules.
I also chose a published module instead of writing my own because it would reduce the amount of prep time required on my part. I am a lazy, lazy creature.
I've added a few things of my own, like fleshing out the nearby town and giving it a name: Lychgate. I don't plan for the PCs to spends gobs of time there, but if they have a rough sense of the major NPCs and whom to talk to about what they need, I'll call it good enough.
We've had one session, and while the party didn't get very far, there were only three of them (plus a torchbearer/porter). The thief got poisoned by centipedes and that resulted in killing a week back at town while he recovered. In the end, they fought a few undead, opened a barrow, and got some treasure, so it was a good session by my reckoning.