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Wednesday, January 14, 2015

Invoke, don't Provoke

The spell Invoke Patron is sort of like divine intervention/aid, but instead of a devout cleric beseeching their god, it's a wizard calling in a marker. Granted, the patron might ignore the request (the spell fails), but it's a much more quid pro quo kind of a deal. After all, the patron may call on the wizard at some point to perform a service. 

For Elbaphraxis, I imagine him as sort of an  immortal, vastly intelligent observer of the cosmos. Knowledge and perception are more his traits than combat, so the aid he bestows reflects this.

Invoke Patron check results:

12-13 --- Elbaphraxis only glances in the petitioner’s direction. He lends of his vast perspicacity to grant the caster a +2 on their next mental check. This includes any roll based on Intelligence (including spell-casting), Luck, or Personality.

14-17 --- Time and Space are merely conceits to the Oculator. His eyes see past and future with equal clarity. The caster shares the barest glimpse of what Elbaphraxis sees in the immediate future. This precognition lasts 1d3 rounds and grants the wizard a +2 to hit, AC, and initiative. At the end of which, the caster must make a Will Save (DC 10) or be dazed for 1 round by the perception shift. A critical failure (natural 1) on the save results in losing consciousness for 1d6 rounds.

18-19 --- Elbaphraxis reaches into the past and retrieves spell that the caster had previous lost for the day.

20-23 --- Elbaphraxis shifts the petitioner into the ethereal plane for 1d4+CL rounds. The caster can perceive the material world as if through a fog, but is effectively invisible and inaudible by normal methods. He may pass through solid matter in this state, but if he is still occupying the same space as an object (e.g a wall) when the effect fades, he will be forcibly ejected from the matter, taking 2d12 damage.

24-27 -- A servant of Elbaphraxis appears. It will plane shift the caster to any place he desires on any plane of existence, disappearing immediately afterwards. Its ability to pinpoint a precise location is limited, so the caster must guide the demon. If the caster has been to the destination, he may make a Will Save (DC 10) to appear where he wishes. If it is an unfamiliar location, the save is DC 15. Failure in either case leaves the petitioner 2d100 miles from where he wanted. He will not be in immediate peril, but his future safety is not the demon’s concern. For example, the caster may appear “safely” on a rocky island in middle of an active volcano.

28-29 --- As above, but the servant will transport the caster and 1d4 others.

30-31 --- 1d6 servants appear. They will remove a foe each by grabbing them and plane shifting them away to the deepest void. Victims may make a Will Save (DC 20) to avoid being transported away. 

32+ --- Elbaphraxis takes a keen interest in the petitioner. Allowing the caster to ask CL simple questions. A simple question is a brief sentence, answerable with a short response of a few words or less (“Yes”, “No”, “Inside the Bronze Tower.”). Elbaphraxis cannot say what will happen for certain in the future, but he can speak about other places and the past with some surety.

Servant of Elbaphraxis
Init +0; Atk claw +2 melee (1d6); AC 15; HD 3d12; MV 30’ or fly 30’; Act 1d20; SP planar shift; Type I demon traits; SV Fort +4, Ref +4, Will +0; AL C.

Appears as a 7’ tall, gargoyle-like creature with no facial features (eyes, mouth, etc.) and smokily transparent.

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