The lovely thing about rings in BX -and most other flavors of D&D- is that they can be just so darned tempting to adventures. Unlike scrolls or potions, they are usually permanent items. Unlike, weapons, often any class can use them. There are exceptions of course, but most are universal. Rings also contain some of the most powerful items. The Rings of Wishes spring to mind.
So it's small wonder when a player gleefully has his PC slip that golden band around his knuckle and asks "What does it do?"
The fun with a Ring of Delusion comes in two parts:
- The DM is encouraged to fool the player (as well as the PC) about the ring's effects for as long as possible. So when the PC tries to charm that guard with his "Ring of Human Control" he gets a rude surprise instead.
- PCs are supposed to be resistant to giving up cursed items in general. The ring is no exception. So it could be argued that the character will persist in believing the item is conferring some great benefit even though it is plainly cursed. It does create a delusional effect, after all.
Now, I wrote a post a while back titled "Magic with a cost", with the idea being that some items may not be entirely beneficial or malign. Imagine a Ring of Delusion that actually does grant a magical benefit -invisibility, for example- but at the same time also makes the wearer believe something delusional about something other than the item's effect. For instance, the ring can let you turn invisible, but you also become convinced that you are the secret son of the king. Perhaps a series of vivid dreams gets confused with reality. Roleplaying fun awaits as the player gets to act this out. Of course, the fact that the ring actually turn him invisible is a red herring. The other players will be unable to pinpoint the cause of their companion's odd behavior. Like the doppelganger scenario, a player willing to RP the situation properly could fuel a whole series of adventures.
That's interesting. Is it a cursed item, or does it perform the function it was made to perform...?
ReplyDeleteWhat if the ring granted the wearer power, but with only a 1 in 6 chance?
ReplyDeleteRandomness can be fun!
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