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Grumpy, yet verbose.

Thursday, February 23, 2012

RMA: Cave Locust

I gotta admit. These are one of my favorites. I even included them in a module I wrote. Nevertheless, they are not a typical encounter. I think these huge grasshoppers give off a great Jules Verne-type feel and can add to the strangeness of a place without upping the lethality of an adventure too much. Even without a high body count, Cave Locusts are not to be dismissed lightly.



Cave Locusts: (from Moldvay)


No. Appearing: 2-20 (1-10)
AC: 4
AL: N
HD: 2
Move: 60' (20'), fly 180' (60')
Attacks: 1 (bite or bump or spit)
Damage: 1-2,1-4, or special
Save As: F2
Morale: 5

They look fairly wimpy individually, and they are. Their low damage and morale means they aren't going to be tearing through a party. Where the locust really shines as an encounter is in its desire not to fight.

First off it will frequently try to flee, but they are extremely clumsy jumpers/fliers. Half the time they collide with a PC, dealing 1d4 damage. If you get a swarm of a dozen or so cave locusts "retreating" at once, odds are good that someone is going to get pummeled.

Another interesting thing that the locust does is spit. A sticky, horrible gob splatters the poor victim. Since the attack is basically "touch" it's versus AC 9, usually hitting. Then the poor recipient must save vs, poison or spend 10 minutes (!) vomiting and being generally awful to be around. 

Finally, when the locusts get scared, they whine. This noise can bring down wandering monsters like nobody's business with a 20% chance per round of something showing up to check out the ruckus. 

Top this off with NO treasure, and you DMs have a marvelous object lesson for players about why sometimes it's better to leave the monsters alone.

PS - An amusing tidbit: Cave Locusts are immune to most poisons! It comes from eating yellow mold!

3 comments:

  1. This might sound strange, but I've always liked cave locusts as well as fire beetles because they make plausible underground herbivores. Ecology in dungeons is not always a DM's top priority, but it's good if you've got a large subterranean realm to have something for all the carnivores to feed on. And yes, they are very annoying for PCs, especially if they start gobbing spit at you.

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  2. I realise that it's nine years since the original post but I too like cave locust for their unpredictability. Up there with the tarantella spider as my favourite BX monster. Chaotic fun when it gets going.

    With so many of them being able to appear, on average eleven, and the to hit versus AC9 it's quite likely that even high level PC will be affected by them.

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    1. Hey. Cave Locusts are timeless! Here is a post on the tarantella as well: https://geekechoes.blogspot.com/2019/04/ref-with-left-and-left-and-left-and.html

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