I've talked about flying in D&D before, but I wanted to briefly touch upon a nugget of wisdom in Cook that I recently re-read.
In the section on Traveling by Air (X20), it actually gives guidelines for how big (in HD) a creature needs to be to pick up or carry a person. This is useful not only for transport, but for whether a monster can snatch up a PC and carry him off into the air. For example, 3+ HD is required to lift a halfling or smaller. Therefore, technically, a cockatrice could carry a halfling or gnome off. Weird!
This information is incredibly handy, IMO, as it gives me as a DM a quick reference to decide about the tactics of aerial encounters, which can be complex enough as it is. For example, my group recently fought some harpies. While there were no hobbit-sized PCs or NPCs, it would have been nice to know ahead of time that they could have been carried off. (The idea of a charmed halfling just holding out his arms and being flown to the nest for devouring makes me laugh.)
Showing posts with label roc. Show all posts
Showing posts with label roc. Show all posts
Wednesday, October 31, 2018
Friday, December 8, 2017
Typing Treasure
One my favorite quirky bits of old-school D&D is Treasure Type. Cross-referencing the letter code to the table and rolling each category to see what goodies the monster has is great fun (to me). Thumbing through, as I glanced at TTs N and O, I was struck with how specific they are: No coins of any denomination, no gems or jewels, but N gives a 40% chance of 2-8 potions, whereas O has a 50% chance of 1-4 scrolls; and only those items! What's more, no creature in the BX rulebooks has either of these listed TTs. The only creature I did find? The Kopru, from X1's Isle of Dread, and it has TT: I + N
Another Otus gem!
"I" is another interesting Type, by the way. In the core books, it only appears with Rocs. It emphasizes platinum and gems with a slight chance of one magic item. I guess when you can eat elephants, you can be picky about the shiny objects that litter your nest.
But back to N & O, I wonder what creature(s) the gang at TSR were thinking of when creating those listings. Someone (something) that had ready access to potions or scrolls, obviously. Perhaps alchemical-inclined or spellcasting monsters of some sort?
Labels:
BX,
cyclops,
elephant,
erol otus,
Kopru,
module,
roc,
treasure,
treasure types,
typing treasure,
X1
Wednesday, April 23, 2014
RMA: Roc
POLLY WANT A BIG CRACKER!!
While running my Barrowmaze campaign a while back, the party stumbled upon a small Roc as a random wilderness encounter. No combat ensued (hooray for non-hostile reaction rolls), but it did mean taking a good look at its stats. I commented on how interesting the beasts were as written and one of my players suggested that an RMA might be in order. So here it is.
Roc, S/M/L (from Cook)
HD: 6/12/36
Move: 60' (20'), Fly 480' (160')
AL: Lawful
Att: 2 claws/1 bite
Dmg: 2-5, 2-5, 2-12/1-8, 1-8, 2-20/3-18, 3-18, 8-48
No. App: 0 (1d12)/ 0 (1d8)/ 0 (1)
Morale: 8/9/10
One omission in the Cook Expert entry is the Save As listing (typo).
This one took a little research because despite the fact that the entry includes three different sizes, the descriptive text is pretty sparse. I cobbled together a mental picture of ol' Beaky between BX, LL, 1st ed. AD&D, and d20 (3e).
One thing to keep in mind is that these are some truly formidable birds. Even the small one is no picnic considering there might be TWELVE of them flapping about. At 6HD minimum, Sleep spells are useless, too. The AC not great for the smaller ones, but it's not terrible either. Three attacks at middling damage can mean a bad day for someone who looks like bird food. Small Rocs are relatively skittish though, so you might scare them off.
Medium Rocs are significantly tougher (x2 HD than small) but otherwise similar. Their bite is impressive though.
The Large Rocs are crazy! More HD than a Dragon Turtle! AC 0! Attacking with both claws and beak can deal up to eighty-four points of damage per round! Despite their hugeness, rocs' flight speed (all three sizes) is unbeaten and nearly unmatched.
I assume that the sizes are age categories and all rocs eventually become large ones (if they reach full maturity).
The alignment is worth noting. It is a lawful creature that reacts poorly to neutrals and chaotics. They are not particularly intelligent, though. It makes me wonder how they make distinctions with whom they are dealing.
They have a fair chance of treasure lying about the nest (mostly coins and jewels per the chart), but the real wealth would be to make off with some of the eggs. Such chicks can be trained as mounts, which should entice some PCs to risk tracking down a roc eyrie. The 1st edition AD&D Monster Manual has a fun note, too:
"Rocs are occasionally tamed and used by giants."
At first, I thought they meant as hunting birds, but no. According to the Storm Giant entry, they RIDE them! Imagine that encounter! A couple of giants flying at you on the back of a bird that can pick up an elephant!
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