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Grumpy, yet verbose.
Showing posts with label Dragonsfoot. Show all posts
Showing posts with label Dragonsfoot. Show all posts

Monday, July 16, 2012

Basic and Leveling


From page 61 of Moldvay:
'If no one has reached the 2nd level of experience in three to four adventures, the DM should consider giving more treasure. If most of the players have reached the 3rd level of experience in this time, the DM should consider cutting down on the amount of treasure, or increasing the "toughness" of the monsters.'


I find this passage interesting for multiple reasons. 

  1. It explicitly states a metric for leveling frequency (a topic that gets debating frequently on message boards like Dragonsfoot). Granted, it's talking about going from 1st to 2nd, but still. The implication is that somebody (probably the thief or cleric) should level in the first two adventures. Considering that Moldvay states earlier (p.19) that the typical party consists of 6-8 PCs (not including retainers), and a PC needs at least 1,200 to level (2,200 on average), that's approximately 4,000 experience in monsters and treasure being handed out per adventure.
  2. The recommendation to adjust the "problem" is to hand out more loot. Implying that the majority of experience comes from treasure, not combat. This further reinforces the concept of the "exploration model" of adventuring. Your goal is not to fight, but to find. 
  3. The term "toughness" in the final part of the above quote is somewhat vague. The concern here is that the party is having it all their way and the campaign needs to check itself before it wrecks itself. An encounter can be made harder in a number of ways, some of which would also increase the XP awards by the book. i.e. increasing the number appearing, but staying within the prescribed guidelines. There is another implication here, though. Encounters can be made tougher by upping hit points to maximum; adjusting –or even forgoing– morale checks and reaction rolls (assuming hostility and fighting to the last); or even using more dangerous creatures. The idea being that fewer PCs survive to level at all! That's one way to solve the problem (perceived or otherwise).

Monday, April 9, 2012

RMA: Devil Swine

SOME PIG!

Once upon a time, I asked Frank Mentzer (on his Dragonsfoot Q&A thread) who came up with this monster. I explained it was one of my all-time favorites from classic D&D. When he graciously answered my query, he said it was most likely Cook or Moldvay. He also wanted to know what it was that I liked about the creature. My reply was quite simple, which I will quote below:

"It's a HUGE, MIND-CONTROLLING WERE-PIG!!"

 Let us pause for a moment to let that sink in.

110% Pure Win.


So! Lets look at my incredibly detailed thoughts one at a time, shall we? But first, here are the stats:


Devil Swine
No. App.: 1-3 (1-4)
AC: 3 (9)
HD: 9*
Move: 180' (60')
 -Human: 120' (40')
Attacks: 1 gore (or weapon)
Damage: 2-12 (or by weapon)
Save: F9
Morale: 10


Point the first: It's HUGE

Devil Swine are by far and away the scariest of the classic lycanthropes, IMO. They have 9 hit dice. NINE! That's averaging 40-odd hit points. They transform into huge boars that "...are carnivorous and especially fond of human flesh." So it goes out of its way to eat people. In the Labyrinth Lord rules, the "Demon Boar" is described as 9' long. Here's a pic to give you an idea of what that might look like.

Yes, that's a real photo.

2nd point: MIND-CONTROL

The DS can use a potent Charm Person ability up to three times per DAY! What's more, saves against it are at -2. So while in human form (usually an obese person), they might gather flunkies about themselves. In fact, they might have a couple with them even when transformed. The idea of this "person" manipulating the local populace into trusting/liking him and then feeding upon them is pure awesome, IMO.

What a charmer!


Lastly, WERE-PIG

Devil Swine are actual lycanthropes. This not only gives them the immunity to non-silver or non-magic weapons, but means they can infect others with the disease. A delightful bit of Mystara trivia: According to some fluff, Orcus –demon immortal lord of undead and lycanthropes– was a devil swine in his mortal form (the first of his kind). This cracks me up, not to mention the delightful tie-ins that might be added to an adventure involving these creatures.

...did I mention there can be FOUR of these things hanging out together?