Switching things up from the last REF, I thought we'd go back to the dungeon. A random determination took us to level 3 of the crawl (Moldvay). The result? Medium.
That's right. 1st level magic-user(s). 1d4 of them, actually. I rolled and got a 3.
Three unarmored fellows with daggers and one spell apiece aren't exactly terrifying. Granted, the spells could be a challenge, but if our PCs are 3rd level on average, I doubt they're quaking in their boots, here. I decided to roll randomly for the spells for Huey, Dewey, and Louie. I came up with Read Magic, Protection from Evil, and Light.
Scary? Not so much.
However, there is an interesting wrinkle to Mediums in the monster listings. There is a 50% chance that they are accompanied by a 3rd level MU, like a senior student or teacher. Rolling d100, I got 09, so guess who's coming along?
The conjurer gets two 1st level and one 2nd level spells. Again, rolling randomly, it turns out he has Protection from Evil, Magic Missile, and Web. No wonder he was sent along to watch these three newbies!
There's nothing inherently hostile about this quartet of spell-casters. Maybe they are searching the dungeon for some magic item or a spell scroll. Or maybe they're in the employ of the evil overlord and they are patrolling this sector of the lair. The point is that because of the fact that they are essentially NPCs (as opposed to "monsters"), they can have just as many motivations as the PCs for being in the dungeon.
In my campaign, magic-users and elves need to find spells to fill their grimoires, so this encounter would be a huge potential win for them. Likewise, the mediums (and their 3rd level buddy) might covet the PC spellcasters' books.
Showing posts with label grimoire. Show all posts
Showing posts with label grimoire. Show all posts
Monday, October 15, 2018
Monday, August 13, 2018
Spell Caster House Rules
I had posted this idea a while back in the BX G+ community, but thought I would add it to the blog as that's where I have similar ideas for house rules. The idea is to make the acquiring of spells a bigger part of adventuring as well as giving spell casters a little more magical power by allowing for scroll creation.
- All magic-users and elves have a grimoire. This can be a your classic spell book, a long scroll, a tattooed pelt, scrimshawed bones, or any other means of recording written spells. Casting Detect Magic will distinguish a grimoire from a normal book or object.
- 1st level MU/Elves start with the following spells: Detect Magic, Read Magic, a 1st level spell of their choice, and one random 2nd level spell (a gift from their teacher for when the character is advanced enough to use it.)
- Clerics must choose a designated time of day (or night) in which they pray for their spells. Magic-users and Elves can only replenish a spent spell slot once per day and after a full night's worth of rest (8 hours+). If their rest is interrupted by anything more strenuous than taking a turn at keeping watch, the rest time resets. Unused spells are retained until cast or "traded out" for different ones.
- As the caster goes up in level, spell slots are gained but new spells are not learned automatically. They must be found to add to one's grimoire. Spells can be gained by three methods: spell research (X51), scrolls, another casters’ grimoire
- Copying spells (from another grimoire or scroll) to one’s own grimoire requires use of the Read Magic spell. Once the caster can read the new spell, he must spend the time and purchase special materials to add it to his personal grimoire. The original of the spell is consumed in the process. (This is why wizards typically don’t let other wizards copy directly from their grimoires!) It takes one full day’s work and 100 gp per level of the spell to transcribe it. This requires the caster’s full attention for the duration of the process.
- A magic-user or elf may create a magical scroll from a spell in his grimoire without destroying the original copy. (This is how spells are typically shared.) It takes one day and 500 gp per spell level to create a scroll. The scroll can be used to cast the spell or copy it, but it is consumed in either case.
- A cleric may create spell scrolls for the same costs in time and money as magic-users or elves, but must prepare -but not cast- the spell for each day he is scribing the scroll.
- If a caster is desperate, he can cast an unprepared spell directly out his grimoire like a scroll, but the copy of the spell is destroyed in the process.
Labels:
BX,
cleric,
elves,
grimoire,
house rules,
magic users,
scrolls,
spells
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