I don't generally use the blog to vent or rant, but I had a conversation recently that got under my skin a little and wanted to work out some of the thoughts it generated. It is gaming-related, but forgive the combative tone.
I was talking with my brothers about campaign ideas I had -specifically old-school BX style D&D. We have gamed together off and on over the years since we were kids and I was thinking about trying to ramp up a regular game again.
I was talking with my brothers about campaign ideas I had -specifically old-school BX style D&D. We have gamed together off and on over the years since we were kids and I was thinking about trying to ramp up a regular game again.
“You have some cool ideas, but it’s still wizards and elves and fighting monsters for gold or XP. We’ve done that to death.”
Needless to say, this was a little disappointing to hear. Mostly because I recently came to realization about gaming. It's not profound or anything, but I think it has finally sunk in with me.
Don't run a game you don't love.
Whether it's a campaign, module, or system, if it doesn't get you excited to see it happen at the table, you should not be behind the screen. Game-mastering is just too much effort. Especially as adults with families, jobs, and so many demands on our time. I might sit down to an adventure or a system that isn't my favorite as a player. Maybe it's to try something new or just to be social. More likely a member of the group is the one who is excited about it and wants to run it. That's fine. But gone are the days where I choose a game to run based on whether I think it might entice others to play.
Like Joseph Campbell's advice to "Follow your bliss," this idea applies to life in general, but this is an RPG blog, so I'm confining it to the subject at hand. This brings me to the title of this post.
Let D&D be D&D.
Yes it's a game of elves, wizards, orcs, dragons, and yes dungeons too. Yes you have many artificial mechanics that attempt to represent different abstract concepts with varying degrees of elegance or success. Yes its most basic premise is to go into a cave or ruin, fight monsters, take their stuff, and try to get more powerful so you can fight other monsters.
So what?
At a minimum it's still a chance to play a game that lets you have fun with friends. At its best, the 'game' part fades into the background and the players get to tell a story that none of them -DM included- got to see coming. Can other genres and systems do that too? Absolutely. Will some people find one game more fun to play than another? Sure. No one is saying you have to play a particular edition or version of D&D, or D&D vs some other system, or even that you have to play RPGs as opposed to any other hobby. But the "Been there, done that." attitude just irked me.

