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Showing posts with label troglodyte. Show all posts
Showing posts with label troglodyte. Show all posts

Friday, May 29, 2026

Let’s Talk About Treasure Types (A)

 This is a new series (possibly?) that I am giving a go. We'll see if we get all the way through the list!



In a game like BX, treasure is a key component. Not only as a means for player characters to gain levels (XP for gold), but as a major factor in power scaling. A fighter getting a +1 sword is almost like gaining multiple levels in combat efficacy. A scroll could double a magic user’s spell capacity in a pinch, and so forth. Therefore, balancing the reward vs the risk is an important consideration.

D&D’s designers used the interesting approach of Treasure Types, listed by letter. Chances are if you read this infrequent blog, you already know what these are, but just in case: Each letter type has different odds that different categories of treasure (gold, silver, gems, magic, etc.) are present, and in varying quantities.

What’s fascinating is to look at the logic behind which monsters get which treasure (if any!). I’m sure most of these observations have been made before, but this is just a little walk-through of my own journey down this rabbit hole. So we’ll start at the beginning: Treasure Type A.

Type A loot is listed with an average value of 18K gp. That’s a pretty massive haul. Mind you, these treasure types are listed for lairs, meaning you’ll likely need to deal with larger numbers of the monster to get to it, but if you can pull it off, there’s a tidy profit!

So who gets this kind of treasure? Mostly humans, actually. Some examples are Brigands, Nomads, Dervishes, and Pirates. There are a few non human monsters with this treasure type. Namely, Centaurs, Merman, and Troglodytes. These are also intelligent races that live in groups, so the logic there seems pretty straightforward.

Each of these monsters may have a dozen or more of them in their lair, making a straight up fight likely to be challenging. It’s also worth noting that TT:A gives a decent chance for multiple magic items, as well as a large cache of gems & jewelry. This makes sense, as most of these groups are wandering/transient types that would value portable wealth over piles of heavy coins. These could theoretically be worth over 100K on their own! Though I personally question the die rolls that resulted in a number like that!

Other than the fact that pirates can have a lot of treasure (I already knew that!), what does all this tell me? Well, for one thing, it’s a “civilized” treasure. The “monsters” that have this type would likely value it as money, not just shinies.

Despite that, it’s a treasure type for people that are not entirely civilized. These are travelers, criminals, nomads, or inhumans that still have a culture where things like money could matter. A great deal of the value is highly portable as well. The magic items are likely used by the leader(s), not sitting in a vault or piled somewhere.

Why does this matter? Well, it doesn’t really. Not mechanically. But what it does do for me is help inform the setting. If I know these things about why this particular monster possesses this kind of treasure, it can springboard into ideas that could make the loot more interesting. I could seed plot hooks into what they find. Maybe some of those jewels were taken by the bandits from a powerful noble? Or maybe after defeating the pirates, the only thing the PCs find is one item: a scroll. It is, of course, a Treasure Map to where the rest of the loot is hidden. Where would troglodytes even find 8000 gold coins? Perhaps they slaughtered some dwarves and their clan might pay handsomely to recover the loot and have their kin avenged.

Treasure is such a big part of gameplay in BX-style rulesets that it seems worth taking a moment to think a bit about exactly why that monster has this particular set of potential loot. This can make finding treasure mean so much more to the players than just numbers on their character sheets.

Thursday, July 5, 2018

RMA: Troglodytes


Literally, a "cave-dweller," the term originally referred to hermits or peoples who lived in caves, not monsters. Over the years it came to be used when describing degenerate humans and humanoids until it became the D&D stinky lizard people.

I won't say I've never seen trogs used in play, but they are oddly uncommon. I suppose that's not so strange when you think about how many options a DM has when it comes to humanoid foes a party might encounter underground, but troglodytes are more distinctive than most, so I would think they'd get more table time than they seem to. Stat-wise, they give a respectable -though not amazing- showing

Troglodyte (from Moldvay):

AC: 5
HD: 2*
Move: 120' (40')
Att: 2 claws/1 bite
DMG: 1d4 each
No. App: 1d8 (5d8)
Save: F2
Morale: 9
TT: A
AL: C

So to start off, a couple of notes from the description. They are called out specifically as "intelligent." Most other humanoid creatures don't get a mention of this. It may be reading into things too much, but it makes me think troglodytes should be run as at least human-level smart. Troglodyte is not listed as a language in Basic, but I imagine it exists. The book also states they use their hands "as well as humans." Despite the claw damage in the stats, I think Bill W's picture (above) has the right of it: trogs would craft and carry weapons as well. 

"They hate most other creatures, and will try to kill anyone they meet."  Ouch. That Chaotic alignment is really coming through there. Also, that's cueing me as the DM to probably not bother with reaction rolls.

The other fun tidbits about troglodytes are their camouflage and their "stench attack." They can color change to hide and so they can surprise on a 1-4. Also,"They secrete an oil which produces a stench that will nauseate humans and demihumans unless the victims save vs. Poison." Failure means -2 to rolls while in melee with ol' scale & stink. I may be playing a bit fast & loose with my interpretation here but because they can surprise so effectively, I would argue that troglodytes aren't continuously secreting the oil, so the smell is not always there.

Their morale is not terribly high, but given their hostile attitude and stealth abilities, I would think they might flee a stand up fight that was not going their way only to ambush the foe later.

The really interesting part to me is their treasure. "A" is a pretty generous category with high percentage chances for gold, platinum, gems/jewelry, and magic. I can totally see a party putting up with the stink to try and find the troglodyte lair. As a DM, I would play these creatures smart and mean to make the players earn such a haul from fighting 2HD monsters.