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Grumpy, yet verbose.

Saturday, August 8, 2015

The Races of Bryll

HUMANS - Are far and away the most numerous of peoples. With the exception of the dwarfs, humans rule all of the "civilized" nations of Bryll. Their appearances vary with region, but during the height of the Empire's rule, there was a great deal of intermixing between groups as the armies and merchants moved throughout the land. In general southerners are darker in coloration; olive-brown skin and darker hair and eyes being most common. To the North, humans tend to be fairer.

ORCS - The empire has long kept orcs as a soldier slave race (shock troops). The orcs in the former provinces are now free, but often treated as 2nd class citizens. There are also savage tribal orcs in the Wyldelands.

HALFLINGS - Are few in number. Nearly all of them live in a small communities within Hin Swamp: the bayou-like region of the southwestern coastline.

DWARFS - (The Kingdom of Koldarth) Make their homes in ancient halls carved inside the Wyrmspine mountains. Mining and smithing are the hallmarks of dwarven prosperity. The dwarf king is elected by the heads of the major clans when the old monarch dies. The chosen candidate becomes not only the secular ruler of the dwarfs, but their high priest as well.

GNOMES - are a subjugated race within the dwarf kingdom. Gnomes are considered tied to their keeper clan, similar to a land-bound serf. Some do manage to get away and leave the dwarf lands for freedom in the wider world. Such gnomes are nearly always looked down upon by any dwarfs that encounter them. Rare indeed is a free gnome that would risk returning to dwarf lands.

ELVES - There are two known populations of elves. The first are a woodland people that live in the taigas of the northeast, they live an arboreal, reclusive life there. The second are a seafaring, piratical breed. They crew wicked corsair ships and attack merchant vessels, fishermen, and coastal settlements. No one knows where they make port, but they are most frequently spotted in southern waters.

3 comments:

  1. Cool, I was surprised to only see the core races from FAGE. Are you planning to include any uniquely Bryllian races like Fae?

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    1. I'm way too lazy for that. I would have dropped some of the core ones and limited option more before adding extras. I am not a huge fan when it comes to oodles of sentient species running about, but –as it's a new game– I don't like to muck with the system as is (or limit player options) too much.

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    2. Fair enough. My personal world doesn't have gnomes as characters or orcs for that matter, so I completely understand.

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