I don't normally blog about artwork specifically. Mostly because I am far from an expert in the matter. I can't draw, I never studied art history or composition, and I'm not a fan of brie (gallery joke). However, I do know when a piece says something to me.
Ah, Daredevil! The best of the MCU.
So I'd like to take a moment to share a picture I had bought a print of nearly ten years ago at Garycon and recently unearthed while sorting through some boxes of old comics and such. It's a limited print by Mark Allen who drew the map of Lesserton for our Faster Monkey product, Lesserton & Mor.
Now, this is by no means a unique sort of scene in fantasy gaming art. We have a party of adventurers looting some dead orcs while trying to open a door. It's practically off the cover of the Players Handbook. What I want to focus on is how effectively this simple image captures the essence of old-school gaming for me.
First off, the setting. It's dark. I don't mean Zack Snyder dark, I mean it looks like the characters can hardly see. There are four points of light within the picture and the rest is shrouded in gloom. The first two are the lanterns, one on the floor and one held so the thief can work. The third is out of frame, just beyond the cleric who stands guard. Perhaps a light up ahead around the corner? The fourth is the eye of giant spider as it sneaks up on the dwarf. The rest of the scene is almost pitch black, with just enough details visible to let us fill in the rest.
Next, the characters. I've already mentioned some of them, but the composition of the party is nigh-perfect for representing an old-school D&D group of adventurers. There is a Gandalf-esqe magic-user complete with staff and pointy hat. We have our hooded thief, working away at the lock, and a fighter type whom I like to imagine by his somewhat generic appearance to be a man at arms/hireling, fulfilling his role as a torchbearer. There is a stalwart templar-looking cleric with mace and mail, a dwarf with a hefty axe eyeballing the dead orcs (perhaps making sure none are still twitching), and an elven archer lifting a bauble from a corpse. There's a spill of coins on the floor as well.
Obviously, part of the picture's story is easy to see. The party had a fight with some orcs and was victorious. But why are two of the party guarding and why isn't the dwarf watching the stairs? The magic user is speaking, is he casting a spell or admonishing the thief to hurry? Perhaps the party is in a hurry to get through the door and the immediate threat would come from in front or to the right and that's why the dwarf is distracted. True to adventuring form, though, they aren't leaving without at least some of the loot.
Another viewer could be perfectly justified in reading the scene in an entirely different way, and that's fine. But like most art, that's a strength, not a weakness. When I look at this picture, I see a scene whose essence has played out thousands of times at various kitchen tables and conventions over the decades. So when I think about how to sum up the core ideas of classic D&D and fantasy gaming, I believe you could do much worse than to hold up this picture and say "This. This is worth a thousand words."
I really like that piece, too. Very evocative. And hey, if we're going with old school tropes, the dwarf is overcome by greed and is salivating over the coins.
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