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Grumpy, yet verbose.
Showing posts with label Faster Monkey Games. Show all posts
Showing posts with label Faster Monkey Games. Show all posts

Monday, February 15, 2021

Art & Quintessence

 I don't normally blog about artwork specifically. Mostly because I am far from an expert in the matter. I can't draw, I never studied art history or composition, and I'm not a fan of brie (gallery joke). However, I do know when a piece says something to me.


Ah, Daredevil! The best of the MCU.
 
So I'd like to take a moment to share a picture I had bought a print of nearly ten years ago at Garycon and recently unearthed while sorting through some boxes of old comics and such. It's a limited print by Mark Allen who drew the map of Lesserton for our Faster Monkey product, Lesserton & Mor. 


Now, this is by no means a unique sort of scene in fantasy gaming art. We have a party of adventurers looting some dead orcs while trying to open a door. It's practically off the cover of the Players Handbook. What I want to focus on is how effectively this simple image captures the essence of old-school gaming for me.

First off, the setting. It's dark. I don't mean Zack Snyder dark, I mean it looks like the characters can hardly see. There are four points of light within the picture and the rest is shrouded in gloom. The first two are the lanterns, one on the floor and one held so the thief can work. The third is out of frame, just beyond the cleric who stands guard. Perhaps a light up ahead around the corner? The fourth is the eye of giant spider as it sneaks up on the dwarf. The rest of the scene is almost pitch black, with just enough details visible to let us fill in the rest. 

Next, the characters. I've already mentioned some of them, but the composition of the party is nigh-perfect for representing an old-school D&D group of adventurers. There is a Gandalf-esqe magic-user complete with staff and pointy hat. We have our hooded thief, working away at the lock, and a fighter type whom I like to imagine by his somewhat generic appearance to be a man at arms/hireling, fulfilling his role as a torchbearer. There is a stalwart templar-looking cleric with mace and mail, a dwarf with a hefty axe eyeballing the dead orcs (perhaps making sure none are still twitching), and an elven archer lifting a bauble from a corpse. There's a spill of coins on the floor as well.

Obviously, part of the picture's story is easy to see. The party had a fight with some orcs and was victorious. But why are two of the party guarding and why isn't the dwarf watching the stairs? The magic user is speaking, is he casting a spell or admonishing the thief to hurry? Perhaps the party is in a hurry to get through the door and the immediate threat would come from in front or to the right and that's why the dwarf is distracted. True to adventuring form, though, they aren't leaving without at least some of the loot.

Another viewer could be perfectly justified in reading the scene in an entirely different way, and that's fine. But like most art, that's a strength, not a weakness. When I look at this picture, I see a scene whose essence has played out thousands of times at various kitchen tables and conventions over the decades. So when I think about how to sum up the core ideas of classic D&D and fantasy gaming, I believe you could do much worse than to hold up this picture and say "This. This is worth a thousand words."

Friday, April 13, 2018

The BX setting (part 3)

OK, I am wrapping this up. Seriously!

To finish up my musings about settings for a setting representative of the Basic/Expert game, I wanted to touch on just a few more topics: Resources, Risks, and Rewards.

Resources

For me, and many grumpy old-schoolers, managing your resources is no small part of classic D&D play. Heck, I even created products specifically to make it easier to incorporate into tabletop play. Rules like encumbrance, searching times, movement rates, and light source duration all lead to some real cost/benefit decisions being made: Do we take the time to search every room? How many torches did you bring? Do we hire someone to carry our extra stuff?

Now all these sound more game mechanics-related than setting, but bear with me. A BX world is a place where not only do decisions like those above matter, they matter because it's a world where dungeon crawls are a relatively common thing. Ancient labyrinthine ruins, extensive subterranean caves, mysterious catacombs, they practically flourish in a BX world. Of course this is true for many other versions of D&D, too. The point is the characters live in a world where someone, at some point, decided that it was a good idea to carve out an underground lair that looked like this.


There are weird, even zany places in a BX world. Maybe they are ancient ruins or a mad wizard's tower, but those that decide to brave those places prepare for mapping long corridors, regular booby traps, hidden passages, and foul monsters lurking around corners. Which brings us to...

Risks

Whether it's claw, sword, or spell, PCs face most of their risks in combat. The BX world is one where monsters are real and your character is going to have to fight for his life at some point, if not many times. A BX world allows for the possibility of a dragon flying over your head as you travel the King's Road or for a hill giant to be walking down a city street! This is a fantasy world. 

That being said, most of these creatures are monsters, not NPC or PC "playable" races (BtB at least). But "monster' does not always equal "enemy." A decent reaction roll and the appropriate language slot can result in parley or even friendly communication. 

Combat can be de-emphasized and other aspects of play can be focussed upon, but by default at least the threat of violence is deeply ingrained into a D&D setting. What can give this a more "BX feel?" Well, BX is a fairly lethal flavor of D&D. PCs tend to be fragile with their lower hit dice and -by the book- 0 hit points being dead. Even mid to high level PCs can be killed fairly easily, and morale rolls can lead to the better part of valor being exercised by monster and hireling alike. Compare that to some of the later versions of the game and you can easily picture a world where life can be a bit cheap and those that live by the sword are likely to pick their battles carefully as well as try to squeeze every advantage out of a situation. And once the battle is over, they will be sure to get as much of the spoils as possible to offset the risks.


Rewards

XP for GP. That brief statement tells me this is a world where its inhabitants gain influence and become more competent by getting as much as they can for as little risk as possible. It's not the slaying of the monster, it's the treasure it was guarding. A BX world is a place where foul humanoids have piles of loot stolen from victims or looted from old castles they now infest. Half-rotted coin pouches lie among the bones in the lairs of terrifying trolls and gigantic spiders. And that axe of antique design wielded by the bugbear chieftain? It has a +2 enchantment on it. 

This is a world of coin-filled coffers and magic swords. Of scrolls containing mystic spells or treasure maps. Of idols with a single ruby eye the size of a golf ball. Of dragon hoards, staves of power and magical rings. The DM may not wish to flood his world with  magic items but in a BX world, such things exist and even leaving it to the random treasure charts the PCs will encounter at least some of them. 

Assuming the characters live long enough, it's also a world where lowly murder-hobos and would-be heroes might accrue enough wealth, fame, and connections to become lords (and ladies) of the land themselves. It's not a place where everything is 100% fixed sociopolitically. Maybe there are wars, or dynastic struggles, or rebellions and invasions. Maybe there are young nations that are still growing. The point is even if your PC started as a turnip farmer, he could one day be a knight in a keep with a fiefdom of his own to rule.

Wrapping Up


What does all this mean? Have I answered the question? Well, no. probably not. But I don't think that it's a question that can be answered definitively. What I do think I've accomplished is to work through some concepts of what I think a setting should or shouldn't have to be a good fit for Moldvay/Cook. 

And maybe it's done a bit that for you, too.

Tuesday, January 24, 2017

Waiting for Get up and Go




I've been pretty quiet for the last couple months, but the truth is the issue has been going on longer than that. Without going into all the drama, my motivation took hit a couple years ago when Faster Monkey Games suffered a "creative setback" as one member pretty much decided to go his own way and developed a game and ran his own Kickstarter for it apart from FMG. While he was perfectly within his rights to do so, the result was some hurt feelings and a pretty severe blow to FMG's "normal" chaotic process. In the end, after kidding myself we could limp along, Faster Monkey formally shut down last fall. 

Long story short: It pretty much killed any joy in developing products for me. Now that's on me, not him. My motivation, etc. is my own responsibility and no one else's. Be that as it may, it really sucked the wind out of my creative sails. My writing, mini painting, and gaming has slacked off a great deal.

Fast forward to the present: I've been on (another) hiatus from my regular gaming group. As my former Monkey is no longer part of the group either, the chemistry has changed. Everyone still there are cool people, but when you find yourself in a funk, it's all too easy to find excuses to not do things that remind you of what caused the problem. It's also unfair to the group when I halfheartedly commit to play (or worse, run) a game and then flake out because I'm unmotivated to continue. It's supposed to be FUN, not a chore. The few times I have tentatively hit upon something that kindles a spark, any resistance or setback snuffs it before it can gain traction.

The thing is, I miss gaming. I miss painting minis. I miss writing goofy adventures and putting them up online. I want to want to do those things, but I've had a terrible time summoning the enthusiasm. 

</emo venting>

So here I am trying to move forward a bit. I have two adventures that I had started a little while ago. One for Fantasy AGE and one for Crypts & Things. They aren't any great epics, but both are 90% through first draft stages. I'm setting myself a goal to complete at least the rough drafts and maps before March. I will post both as free pdfs and at least have accomplished that much.

I also have scads of Reaper Bones minis unpainted, with more on the way. I'm going to clean up the painting table and put paint to brush again, even if they end up looking terrible. So a mini a week seems a reasonable goal.

I also signed up to attend Garycon this March. I'm not running anything, but I am going and rolling some dice, darn it!

I don't know if doing all this will help me get my groove back, but doing something is better than to keep on doing nothing. 

Tuesday, April 9, 2013

Missed opportunities and relief

We (Faster Monkey) were approached by another company to do some work on a large project they were trying to get completed. Without going into a lot of details, such a job would have probably meant a share of the crowdfunding that had been raised as well as being able to sell a version of the product ourselves. It was gratifying to be asked to do this. It was a kind of confirmation that the hard work we put into our own products was being noticed.

At the same time, it would have meant getting up to speed on a large amount of someone else's previously written material, trying to work within the creative confines of that, as well as the timetable the other company was trying to maintain. Definitely a bit outside my comfort zone, but then I am a lazy creature. Nevertheless, we were excited to try.

After some initial back & forth, it turned out that the other group was going to try and keep things more "in-house." I felt somewhat disappointed, but at the same time relieved. I have a couple of my own projects nearing completion, and Mr. Joel has a few large, long term things he's been working on for a while. Part of me would have resented putting our own work on the back burner to satisfy the requirements of this outside project.

Does this mean I would never take on such a job? Of course not. I would rather write my own things rather than trying to adapt to someone else's vision, though. The indie-RPG publishing world is a tiny pond full of some very creative fish, and if we didn't each have our own ideas about things, we wouldn't be doing this.

Monday, March 25, 2013

Wasting Time

First off, let me bore you with a little bit of shoptalk.

I just got back from Garycon last week. It was great fun and I had a blast, playing, running, and working the vendor hall. Of course, having been an exhibitor, it meant wearing my "publisher" hat a little more than I normally would, but one the plus side, it meant my ego had the satisfaction of people asking me to sign some products (Really! I swear!) and having Frank Mentzer call me over saying "Jeff! I need to talk some business with you!" So, yes, while a small-press RPG publisher is not making money hand over first, the nerd cred is gratifying in a hobby I love.

That said, I have two products I am writing simultaneously. One has seen playtesting and is in rewrite stage now. The other is in rough draft form, less one section we decided to add at the last minute (that's been giving me minor fits, but mostly a matter of slogging through it). There are maps to clean up and other steps that will have to happen from there, but the point is I have projects on my desk to keep me plenty occupied.

Now, in case you didn't know, I have a day job. It gives me enough flexibility that I can, for the most part, block off my time to get my work done and still push ahead on my writing projects around the edges. But the job is my livelihood, not Faster Monkey.

Like so many writers and other "creative" types, it is terribly easy to get sidetracked by life and the internet. (If you've never seen the Simpsons episode in which Neil Gaiman guest stars; Lisa's writing troubles? THAT! EXACTLY THAT!)* which brings me to the title of today's post: Wasting Time.

When you look at the hours in the day, it seems like there are enough to do what you want to do, whether it's writing, cleaning the house, exercise, fixing that broken lamp, etc. but somehow the time just slips away. You just pop over to Facebook for a minute, you watch that one YouTube video, or you decide to go grab a Starbucks. Next thing you know, the day is over. Of course, life is filled with plenty of distractions beyond your control: kids, jobs, flat tires, errands, etc. too, but enough of them are of your own making, that it can be infuriating sometimes.

It is one of the ongoing challenges in my life (and many other peoples', I suspect) to budget time wisely and effectively. Reams of self-help advice have been written on the subject. I don't pretend to advise anyone here, I'm just noting that the condition exists. (In fact, just writing this blog post about it instead of working on stuff is evidence of the condition itself!)

Now, onto how all this relates to gaming.

I mentioned trying to get things written for publication, and of course the same issues would apply even if the adventures were just for personal use (though perhaps to a lesser degree). Apart from players (and GMs) dealing with prepping and making time for gaming, I wonder at the characters and their time management skills.

Keeping track of time in the dungeon makes sense. After all, you've got wandering monsters, torches burning out, rations, etc. It also makes sense when talking about travel time. Are you riding or walking? Is it rough terrain or a smooth road? Or are you taking a ship? What are the prevailing winds? The list goes on.

What about PCs that are just easily distracted or lazy or overworked? Do player characters ever say "I meant to get my armor repaired while we were in town, but there was a great game of cards down in the pub and I lost track of time." or "I was going to transcribe that spell at the mage's guild, but I found a note tucked between the pages of a book full of dirty limericks about the faculty. It was HILARIOUS!"

Probably not.

In truth, I don't even know that it would really add to the overall enjoyment of the game, but it might provide some amusing roleplaying fodder.

* Looks like the video isn't there anymore. Sorry


Monday, January 28, 2013

Lake Geneva awaits

I managed to get registered for the Garycon events I really wanted (yay me!) and the event I'm running filled up (woot!). Now begins the process of getting organized for running two vendor tables there. We'll (Faster Monkey Games) be running our table as well as Goblinoid Games' (the makers of Labyrinth Lord and other fine products).

Gary Con, for those who do not know, is a small con organized by Mr. Gygax's children and several former TSR employees. It is held in Lake Geneva, WI every March to mark the passing of EGG and honor his legacy. It's a small con (a few hundred attendees), but growing (this will be the 5th year). This will be my third GC (I missed 1 & 2).

I'm looking forward to the con a lot.  I always have a good time in Lake Geneva. I was first there in 2008, right after Gary Gygax passed away, for the last Lake Geneva Gaming Con (run by Troll Lord Games). I was supposed to play in Gary's "front porch" event. It would have been the first time I'd have met the man, but he died in March and the con was in June. I still had a great time, but there was an understandably subdued quality to the crowd.


Monday, May 14, 2012

Fun with iMovie

I made this goofy little vid to promote our newest Faster Monkey Product (see "What I'm Shilling"). Enjoy!


Friday, March 2, 2012

A Little Monkey Business

So Mr. Joel has posted a little teaser info about our (Faster Monkey Games) next product, "In the Shadow of Mount Rotten." So I thought I'd point you all at it in a shameless shill. What he doesn't out & out state in the post over at EVTS is that it's (partially) about running humanoid PCs; specifically goblins, orcs, and hobgoblins. The product is in final edits and should be going to the printers soon.