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Showing posts with label Mysterious Island. Show all posts
Showing posts with label Mysterious Island. Show all posts

Friday, August 31, 2012

REF: Killer Bees

More Random Encounter Fun™ for your reading amusement.

Starting off, I thought I'd do a dungeon encounter instead of wilderness. Rolling a d8 for level, I got a 1. So we're talking a low level here (possible snooze alert!)

Next up I rolled a 9 for the monster type, giving us (drumroll) Killer Bees! OK, that sounds fun!


Not quite THAT big!

Since this is a wandering/random encounter, the number appearing is 1-6. I rolled a 2. (Just TWO??)

For hit points, the buzzers got a "hardy" 3 each.

KBs are supposed to be pretty hostile, but since they aren't at their hive and the random encounter distance came up at 70', I went ahead and gave them a reaction check and got "uncertain, confused." (8 on 2d6)

So, what we have here are a couple of big ol' bumblebees buzzing around a dungeon corridor not too far from the surface. How do we make that interesting?

Wellllll, lessee...

It says that the bees live in a hive of 5-30 (5d6), I went ahead and rolled those numbers (20, including these two and the queen, who has 11 hit points). Let's assume the two bees are not terribly far from their hive. Maybe there is an entrance in the dungeon, maybe it's just above the crawl on the surface. The bees aren't initially hostile to the party, but it won't take much to set them off. If the PCs keep their distance, they might avoid a combat. The bees aren't overly tough (AC 7), but neither are low level PCs. KBs are fast and their sting is save or die (though it kills the bee, too).

What are the bees doing underground? That's the question. Perhaps there is some scent they are attracted to. Maybe something disturbed their hive. A clever party might follow them back to the hive and try to steal the honey, which has magical healing properties. Twenty killer bees are a bit much for a low level party to take on in a straight fight, but some clever use of smoke or Sleep might do the trick.

Probably not enough to base a whole adventure around, but an interesting bit of dungeon dressing. Plus, if the party doesn't follow the bees to the hive, you can also tell the players after they die further on that you "gave" them access to magical healing (the honey), but they ignored it.  ^__^

Saturday, June 2, 2012

RMA: Giant Scorpion

Okay! Okay! I'm sorry I said this adventure was boring!!

Other people may feel differently, but for me, the scorpion is one creepy little crawly; certainly more so than spiders or other arachnids. Having lived in the southern United States for years, I would come across the unstriped scorpion from time to time, but the sense of alienness persists for me.

In real life, most scorpions' stings are no worse than a bee's (allergies notwithstanding). There are more venomous varieties, of course. The largest real-world scorpions clock in at about 8" long. Most are more like 1-2".

The D&D Giant Scorpion is described in Cook Expert as "the size of a small horse." Labyrinth Lord is comparable, saying 6' long. Which is middling for most of the game's "giant" creatures. Still, six feet of scorpion is ten feet too many!

While not precisely rare in adventures, these monsters are hardly common in my experience. People seem to save these for desert/mummy-type adventures, despite the fact that scorpions live in many climates. In fact, GSs are disturbingly common on the wandering monster tables. They appear on dungeon levels 6-7, and –since they are listed under the insect subtable– they can appear in six of the ten terrain types (and with two listings for insect under "jungle"). Oddly, since "insect" isn't an option there, you won't randomly encounter them in the desert.

The stats:

Giant Scorpion (from Cook)

AC: 2
AL: Chaotic
HD: 4*
Move: 150' (50')
Att: 3 (2 claws/1 sting)
Damage: 1d10/1d10/1d4 + poison
No. App: 1d6 (1d6)
Save: F2
Morale: 11

Chaotic? Really?? I would have thought that it would lack the brains for anything other than animalistic neutral, but I suspect that –and its impressive morale score– reflect its aggressive nature. ("will usually attack on sight.") 

Its poison is –of course– Save or Die, but the real kicker is the fact that a successful claw attack gives the monster a +2 to hit with its stinger. Even leaving the venom aside, 1d10 per claw is pretty rough. The nasty play (DMs take note) is to attack two different PCs, one with each claw, and then follow up with the sting on whomever gets "pinched." 

Their eight legs let them scurry faster than the normal character, closing quickly, and their shells are like plate mail. Round that off with 4 HD for hit points and attacks, and this thing is no pushover. 

Up to six giant scorpions per encounter is a scary time for anyone, but they are still susceptible to Sleep, so don't despair. Their saves aren't terribly impressive either. The best tactics against them is probably to keep your distance, pepper them with arrows, and hit them with spells if you can. 

Monday, February 27, 2012

RMA: Robber Fly

The Robber Fly is an interesting critter. It's got a great "Gygaxian Naturalist" feel to it. It's got a camouflage adaptation. It's an effective predator. All good stuff.

Basically, it looks like a Giant Killer Bee. Which it hunts for food! While it's not super-tough individually, it has a few tidbits that can make it a fun low level encounter. But first, the stats:

Robber Fly (From Moldvay)

No. App: 1-6 (2-12)
HD: 2
AC: 6
Move: 90' (30')
   -Fly 180' (60')
AL: N
Att: 1 bite
Dmg: 1-8
Save: F1
Morale: 8



So it's a 3' long carnivorous fly imitating a 3' long bee. Like the Cave Locust, it's another nice "Mysterious Island" vibe monster. Up to a dozen appearing is pretty respectable, though at 2 HD each they are vulnerable to Sleep spells. It's fast, and can jump 30' for a nice surprise attack. Speaking of which, they are patient, stealthy and surprise on a 1-4! They are also immune to the killer bees' stings, but that's unlikely to impact the characters situation. The fact that they can be easily confused with the GKBs (Giant Killer Bees) might make for a fun time, too.