About Me

My photo
Grumpy, yet verbose.
Showing posts with label gold. Show all posts
Showing posts with label gold. Show all posts

Saturday, November 30, 2024

All That Glitters


 

Continuing the earlier thoughts about gold in classic D&D…

Over the years, one overall trend in my perspective on playing or running TTRPGS is an increasing deference to the Rules As Written (RAW). That’s not to say I never house rule any more, I do quite often, but it has become more selective and less of a go-to move. There was a time, and this blog contains ample evidence of it, that I would seize upon some game mechanic or suchlike and figure that my decades of experience meant I ‘knew better’ and could fix D&D. Shockingly, it wasn’t quite so simple.

As a result, I have seen more and more concepts and house rules and home-brew charts slip out of my metaphorical gaming Trapper Keeper and out of use when I plan or play a game. A “side effect” of this is watching other folks online work through similar thought processes about the same issues I was trying to “fix.” Often, I watch them arrive at a similar place to mine in real-time, as conversations evolve on chat servers and message-boards with other members of the online groups.

One common bugaboo that seems to come up over & over is coinage. Specifically in two main areas: gold vs silver as the standard denomination, and why coins weigh as much as they do (encumbrance). I’ve toyed with things like the “Silver Standard” (changing over to SP being the default coin) in the past. I’ve since come around to just using gold as in the books. I’ve had a similar progression of ideas regarding coin weight and size. I wanted to talk a bit about my rationales here and I’d like to address the second issue first (as it seems simplest): the matter of encumbrance.

In Basic/Expert D&D, 10 coins weighs a pound (16 oz., or around half a kilo). Now, most of imagining this might say “Whoa there! Those must be some HEFTY discs!” and you wouldn’t be wrong. I believe -and if I ever get the chance to hang out with Zeb Cook again, I hope I remember to ask him- that the numbers were chosen for ease of calculation over any concerns about realism.

That said, I get how it rankles some folks. 100 coins weighing ten pounds seems like it would make shopping around town quite exhausting. For those folks who decide to make the rate things like 20cn/lb or even more, as long as other weights for equipment, etc. are appropriately adjusted, go right ahead.

For myself, I tend more towards things like OSE’s basic encumbrance rules where the weight of most gear is ignored and a character’s movement is determined by how much (if any) armor they are wearing and whether they are carrying treasure. It makes things like equipment choices important, and takes into account the difficulties of hauling loot out of the dungeon without bogging down into every item’s individual weight. Obviously this requires ad hoc rulings on occasion. A recent example in a discussion group centered around carrying a ladder into the dungeon and what it would weigh. My suggestion was to treat it like having treasure in hand (an extra load) without having to get into debates on ‘how heavy is a 10’ wooden ladder’?

The caveat I would make is that D&D coins should be markedly heavier than modern coins, now whether that’s because a modern coins are less dense (the US Quarter hasn’t had silver in it since before I was born), or because the fantasy coins are just bigger, the fact remains if the money is supposed to contain the valuable ores in question, it’s going to be made of dense metals instead of modern alloys. Make them heavy enough that hauling a bunch out of the dungeon is at least a bit of a chore.

The other issue that is frequently brought up “the silver standard” or some variation of it. I should make it clear that I am talking about folks changing D&D’s gold piece default via a house rule, not about separate games with a silver standard baked-in from square one. In a nutshell, this is house ruling that silver is the default currency instead of gold, so prices in the equipment lists are in SP instead of GP. Most, but not all, versions of this house rule also make 1SP=1XP.

Again, I understand the reasoning. I’ve had similar ideas myself. Different people have posited different defenses of the silver standard house rule over the years, but as far as I can see, it boils down to complaints about “realism.” The argument tends to go along the lines of “10 gold coins weighs a pound, that means there are literally HUNDREDS OF POUNDS of gold in that chest. That’s nuts! There isn’t enough gold in the world for there to be so much treasure like that lying around! If there was, then gold would be worthless!” Or words to that effect. Fair enough, I suppose. But let me offer a few points in defense of why I use the gold standard as is in the rules.

Firstly, it’s easier to not change a rule than to change it. It’s how the game was designed, it’s how all the adventures and supplements use it, so it’s less headache for me to just leave it alone.

Secondly, the game is designed around exploring dungeons to find treasure. Getting past the traps and monsters to that chest of loot is literally and figuratively the players’ reward. The game mechanics of the treasure are irrelevant to the emotional satisfaction (aka “Fun”) the players get from their success. One of the ways I can make that better for them is in describing the scene well, and gold is just more evocative of wealth than silver. It’s just cooler looking. Look how ubiquitous it is in popular culture. Pirates’ chests are full of gold! The dragon doesn’t sit on a pile of silver!

Thirdly, Dungeons and Dragons was not created to emulate anything remotely like a real-world economy. Some editions, settings, and supplements have taken whacks at it, but originally no. It’s a fantasy game. Also for what it’s worth, it’s unlikely a fantasy/medieval gold coin is very pure. It could easily be 10K or less. Besides, all money is fake. It’s an agreed upon delusion that lets economies happen, so as long as folks agree that one “gold” coin can buy X amount, then it’s all good.

Lastly, the dragon sitting on the hoard is realistic, but what the coins are made of is too far??

Finally, let me just remind folks I’m talking about the games that I run. Other GMs’ mileage may vary, but for me, chasing after some standard of simulationism just leads to diminishing returns on the enjoyment of the game.

Tuesday, December 5, 2017

RMA: Gnomes

Unlike some of the other demi-human RMAs, Gnomes are not also PC race in BX. For those of us that have knocked about the old Grand Duchy a while, we've run into the little buggers from Highforge as NPCs, but I don't know if I've seen them used as a "monster" in actual play.


First off, the stats. They aren't terribly interesting, but let's get on with it:

Gnome (from Moldvay)

AC: 5
HD: 1
MV: 60' (20')
ATT: 1 (wpn)
DMG: 1d6 or wpn
# APP: 1d8 (5d8)
SAVE: D1
MORALE: 8*
TT: C
AL: L or N

*Morale improves to 10 if a leader or chieftain is present

As mentioned, nothing exceptional in the stats. One mechanic to consider is that the little buggers have better infravision than dwarfs or elves (90' vs. 60'). It's possible that could become relevant.

The gnomes' descriptive text holds some fun tidbits. "Gnomes are excellent metalsmiths and miners." Lots of plot hooks there.


Here's the bit I love:

"They love gold and gems and have been known to make bad decisions just to obtain them."

Hoo boy! Is there some meat on those bones! Maybe the gnomes enter into a dangerous bargain for some shinies. Maybe they delve too greedily and too deep. Who knows?

Over at the BX G+ Community, Mike Hill pointed out that, oddly, the gnomes' Treasure Type (C) does not include any chance of gold pieces. I suppose it I were to try and explain that as other than the designers simply picking a table entry that yields an appropriate amount of loot without carefully referencing the flavor text, I'd say that the treasure section allows the DM to place treasure and to move values around. Maybe there are no gold coins, but perhaps there are ingots or lumps or ore?

Jumping from the monster listing in Moldvay over to Cook, there is a fairly extensive writeup of gnomes in the Karameikos wilderness section (X60). In fact, they are the only race described under the "NON-HUMANS" header. It's long enough I won't break the whole thing down here, but it's definitely worth a read. The layout of the defenses is particularly fun (It even has a map!). There is a typo (?) where the text describes summoning guard animals (giant moles) but later mentions them as giant ferrets. I assume it's supposed to be ferrets, as there is no monster entry for moles (giant or otherwise).