While my Random Monster Assessments (RMAs) over the years have focussed on Basic/Expert critters over the years, 1st edition AD&D fans might be interested in "Monster Man" Jim Holloway's new podcast. In it, he plans to cover each creature in the 1e Monster Manual in alphabetical order. The first entry is already up and he says he intends to post 2/week. Definitely worth a listen, IMHO.
Showing posts with label podcast. Show all posts
Showing posts with label podcast. Show all posts
Thursday, September 21, 2017
Thursday, January 8, 2015
Gearing up again
So my hiatus is over. It was nice to recharge the old batteries. I also took the opportunity to clean up and re-design the gaming/painting area of my basement. I swapped out for a slightly smaller table, so it's a lot less cramped.
I have offered to try running a game for the group with a system I have played at cons, but never GM'd: Goodman Games' Dungeon Crawl Classics. I've been reading up on the rules, prowling the forums, looking at modules, and listening to a slew of archived episodes of the Spellburn podcast. I even got a spare set of "Zocchi Dice" for the table to use if they don't have their own d14s, etc.
The system looks to be a lot of fun. I am just getting to the point where I feel comfortable with most of the rules. I am still reviewing the book a lot, though.
I hope the group is OK with it, I've gotten some tentatively positive feedback about trying the game, but not a general buy-in. The idea is to run a 0-level funnel next week. I'm thinking either the sample adventure in the book or Sailors on the Starless Sea.
Onwards and upwards!
I have offered to try running a game for the group with a system I have played at cons, but never GM'd: Goodman Games' Dungeon Crawl Classics. I've been reading up on the rules, prowling the forums, looking at modules, and listening to a slew of archived episodes of the Spellburn podcast. I even got a spare set of "Zocchi Dice" for the table to use if they don't have their own d14s, etc.
The system looks to be a lot of fun. I am just getting to the point where I feel comfortable with most of the rules. I am still reviewing the book a lot, though.
I hope the group is OK with it, I've gotten some tentatively positive feedback about trying the game, but not a general buy-in. The idea is to run a 0-level funnel next week. I'm thinking either the sample adventure in the book or Sailors on the Starless Sea.
I don't know how much I want to rely on modules if things work well enough to become an actual campaign, but it might be a good place to start.
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