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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, December 17, 2013

H2-The Desolation of Smaug: Impressions and Semi-Review

Like many Middle Earth/JRRT fans, I saw the second installment of Peter Jackson's prequel trilogy this weekend. I saw it in "normal" (non-IMAX) 3D (more on that later). As previously, let me start my ramblings with a relatively spoiler-free* section then move on to the nitty gritty.

* By "spoiler-free" I mean about the film adaptation of the story, I assume anyone reading this blog knows the basic events of "The Hobbit" in general. If not, do not read further unless you want spoilers.

Extremely short recap/overview: When we left off at the end of the first film, Bilbo et al had escaped the orcs and wargs with help from the eagles. A good stopping point in the narrative, I thought. We pick up from there and move on to some of the more well-known (and a few of the lesser) scenes from the book. We have Mirkwood and Laketown and reach the Mountain.

Among these sections are some truly impressive scenes. I loved  the spiders. The effects/CGI was wonderfully done. It didn't follow the book 100%, but when does a movie ever?

Cooler than this.

Of course, because this is Mirkwood, the elves show up. And who is their prince? 

I'm still the prettiest!!

Yes, in case you live under a rock, Orlando reprises his role as Legolas Greenleaf, son of King Thrainduil. Mr. Bloom is a few years older now, but he was ridiculously young when he did LOTR, so it hardly shows. He carries a bit more gravitas as an actor now, which makes it a little anachronistic that his character is over half a century older in the "later" films. But that's always the issue with prequels. Bloom does a fine job, and I liked how his character was written for this. The sylvan (wood) elves are insular, nearly xenophobic, and a tad bloodthirsty. Good stuff.

The dwarves are then imprisoned, which brings me to the next bit about the movie: The caves of Thrainduil are gorgeous. I loved how they managed to capture the subterranean and arboreal feel. It redefines how elves would live in a cave to me. If ever a Simarillion  movie were made, they need to take a page from this film for Nargothrond (look it up). 

Thrainduil has a chat with some folks. I must say I am on the fence about how this character is being portrayed. He supposed to be a little edgy, I guess, but occasionally his portrayal seemed ...erratic. His essentially telling Tauriel that she's elf trailer trash compared to Pretty Prince Legolas and should keep her she-hooks off him seemed, well, bitchy. Ah well, perhaps it will fit with future appearance in the third film. 

Of course, thanks to Bilbo, the dwarves don't stay prisoners. The film moves right along to them getting freed and stuffed into barrels for a log flume ride.

Keep your hands and beards inside the ride at all times. 

Now, as the trailer shows, the nature of the ride is a bit different from the book, but it's an understandable change as it makes the sequence much more accessible (aka "exciting"). I enjoyed it, and it accomplished what it needed to plotwise, i.e. it got the dwarves further along in their quest.

Now, a brief aside here as I talk about some of the non-Thorin & Co. events in the film. As most people following these movies know, part of how Wingnut Films expects to give us 8 or so hours of screen time is by expanding certain events that are not detailed in the books, but only briefly mentioned or alluded to in the text and –in some cases– only in the LOTR appendices. Namely, Gandalf, the White Council, and Dol Guldur.

I have heard complaints about how these things weren't really in the story and are just padding, but I respectfully submit that they are fine additions to the film. They both foreshadow the events of the LOTR movies, and –as mentioned in the review of the first film (linked above)– justify certain things that seem a bit silly in the main story, i.e. Why on earth would Gandalf send such a bunch of silly buggers to antagonize a dragon? Answer? He's doing what Gandalf always does, juggle several balls at once. We get to see a little more of Radagast and Dol Guldur, so that's fun. More about this below.

Back to the main plot, the group manages to get into Laketown and resupply enough to head to the mountain. There are several changes in the plot here, some larger than others, but spoilers abound here, so it will have to wait a couple more paragraphs. Bottom line: The reach the Mountain and find the door, which is more than implied by the trailer. As is also the fact that Bilbo goes into the Mountain and sees Smaug in all his terrible glory.

This is my favorite picture of Smaug ever. Done by the Professor himself!

There's a bit more action at the mountain, and in Laketown, then we leave off just prior to Smaug attacking the town.

Without big spoilers, Smaug is beautifully executed. His appearance, animation, and of course Mr. Cumberbatch's voicing all work wonderfully. Nerd Note: I was pleased to see a "wyvern-style" four limbed version as opposed to a brontosaurus with wings.

A note on the 3D: Not worth it, IMO. It was distracting and made a lot of the scenes look weird in how they were shot. I would have preferred a "vanilla" viewing.

SPOILERS AHEAD
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Okay! Let's talk a little about specifics and what I liked, and what I didn't.

Beorn: I loved that he was in the movie. I was worried he'd be cut for time. He wasn't there long, and the way the dwarves (and Bilbo) meet him is a little rushed, but I was happy he was included.

Mirkwood: Nicely done overall. Again, a bit of change from the books, mostly for pacing and time. The "oddness" of the woods and the way it played tricks on their minds was a nice way to handle things, but I was sorta looking forward to the stream of forgetful slumber. Including the butterflies and using that as a segue into the spiders worked well, too.

The spiders deserve their own special mention. I really like them. One of my favorite parts is when Bilbo puts on the Ring and discovers he can understand them. A nice touch! The spiders were big without being Shelob. They were scary and fast and nasty, too. The bit with Bilbo "fighting over the Ring" with the shelled spider was an interesting foreshadowing, but I would have preferred to see him doing the "Attercop" taunts with the Ring on and luring them off from the dwarves. I suppose having Thorin & Co. take a more active part in the fight was consistent with how the movies seem to be handling those characters.

As an aside: I was pleased to see some of the "other" dwarves getting a few more lines and scenes.

Legolas and Tauriel  were fun to watch in the fight scenes, and Evangeline Lilly is nice to watch regardless. I already mentioned I thought the tone struck with the elves' attitude was a good one.

Mmm! Ginger She-elf!

The introduction of Tauriel presents certain difficulties however. She has a large role in the film for a non-canon character, so that creates a certain amount of "ripples" in the plot. The most egregious of which is COMPLETELY UNNECESSARY!! Namely, the romantic triangle between her, Legolas, and A DWARF!

Ugh.

I'm sorry, but I find it ridiculous that this centuries-old elf is even remotely flattered or interested in Kili. It's so obviously shoehorned into the plot, and wrenches thing off in weird directions. I admit I am prejudiced against Aidan Turner's Kili. Not because of the casting, but for the minor but annoying reason that HE HAS NO KIND OF PROPER FACIAL HAIR AT ALL!! Silly, I know. But there it is.

Sorry, stubble-boy. Legolas is still prettier. 

This was one of my major peeves with the film on a variety of levels. It uses a non-canon character to set up an unnecessary and ultimately futile sub-plot: Legolas doesn't end up with Tauriel, as later events show us. Kili doesn't either (I sincerely hope) because he DIES in the Battle of Five Armies. So Tauriel is there (partially) to add a romantic element to the story that didn't exist before and can't have any real resoultion other than –PREDICTION AHEAD– She somehow manages to die in the BoFA trying to save Kili or Legolas or both, or having to make some tragic choice between them, or Kili and her dying tragically together. 

Don't get me wrong, I don't dislike having another elf character besides Legolas or his Pop, and I don't mind it being female, but I do mind making one up whole cloth for such a lame reason as to try and satisfy the ticket buyers who want to see some romance. 

"THERE AND BACK AGAIN" IS NOT A ROMANCE! IT IS AN ADVENTURE/FAIRY TALE!

phew! OK. Moving on now.

After the dwarves & Bilbo escape and -aheh- barrel down the river, they are pursued by orcs and the elves: namely Legolas and Tauriel. Kili is wounded by a poisoned orc arrow and the company gets away. Meeting Bard the Bowman/Smuggler/Political Rabble Rouser. 

...what?

You know what? Never mind Bard. It was a big change, but I get where PJ was going with it, it doesn't get in the way of advancing the main plot, and it sets up tension in Laketown so there's more story to see and do there. Fine.

When the dwarves are ready to leave town, they commit the biggest sin that any group of adventurers can.


*facepalm*

The wounded Kili gets left behind and a couple other stay as well to watch over him. Why, you ask? why would PJ make such a drastic change to the story? Well the answer is quite simple: 

TO MAKE ANOTHER DRASTIC, YET UNNECESSARY, CHANGE TO THE PLOT!

Orcs sneak into Laketown on Thorin's trail. But Legolas and Tauriel are following them. Action scenes ensue. Then Tauriel saves Kili from the poison with some Kingsfoil. (Which, I might point out, Bofur had gone to the trouble of finding in the first place!) Kili confesses his love for Tauriel in a fevered state and she acts all flattered and flustered and NOT AT ALL LIKE A 600 YEAR OLD ELF WARRIOR!

(I swear, I'll try to rein that in from now on)

Meanwhile, back at the mountain, more plot changes are underway. Condensing Bilbo's "visits" to Smaug was understandable. The plot twist of the Arkenstone being the real MacGuffin made a certain measure of sense as well, I guess. I really liked the detail that went into the hoard and the animating of things like coin spills, etc. I've already mentioned how much I liked Smaug.

What didn't I like at Lonely Mountain? Two things:

1) Bilbo takes off the Ring while talking to Smaug! WHAT?! The riddling talk and Smaug's playing for time while trying to find out what's afoot were part of the real fun of that scene in the book, IMO. Again, an effort to up the tension and action (Bilbo sliding around the coins stalling Smaug as he tries to grab the jewel, etc.). Also, if Smaug were aware of the Arkenstone, which he said he was, he wouldn't have left it in a pile, and he would certainly see the glowing gem skittering along with Bilbo behind. That fact seemed a bit glossed over to me.

2) The dwarves come to help Bilbo and fight with Smaug! Again, WHAT?! 

Look, Pete. I know you need some action in these films every so often, but this is HUGE. This is a radical departure from how the dwarves are presented in the book and also fairly flimsy writing. Smaug the Golden, represents an unbeatable force. Guile, trickery, and cleverness defeat him in the book, not charging around under the mountain trying to trick him. I found the entire chase and trap thing very disappointing, because it changes the story in ways it wasn't meant to go, and not in good ways or for good reasons. 

Ok, leaving the dwarves and elves for now, let's talk briefly (this is getting long) about Gandalf et al. 

His leaving the dwarves and riding off was handled very well, IMO. I liked it. It made sense, and it added some nice tension in a subtle way. I may be in the minority, but I am liking the White Council stuff. The tombs in Angmar were hella cool, with the bars bent back where the Nazgul had broken free of their crypts. 

The confrontation with the Necromancer in Dol Guldur was a nice wizardy battle. Honestly though, the gamer in me thinks A) Gandalf should have waited for Galadriel et al to arrive or, at least, B) Keep Radagast with him. What? Bird Poop-Head can't send an unladen swallow to deliver the message to Lorien? Dwarves can talk to birds in this story and Galadriel can't?? Of course, Gandalf's capture sets up the next phase of the battle at the ruins.

OK, this post has gone on long enough. Let me sum up by saying I enjoyed the movie overall. There were individual parts that I really liked, and as I think about the changes that irk me, I am reminded of another film that was second in a trilogy which provoked a similar response in me:




Wednesday, September 4, 2013

The (new) Old Game. MAJUS: A review



When Dan Proctor of Goblinoid Games began a Kickstarter campaign earlier this year to publish a new RPG by Michael Curtis, I was –needless to say– intrigued. When Mr. Curtis explained it was to be a "Magic Noir" genre game in the vein of Harry Dresden and John Constantine, they had my money. Obviously they made their goal and the book is now in my hands.

First I'd like to say a brief word about the Kickstarter campaign itself. It was admirably run. The game was essentially written before they even started soliciting donations, which meant quicker delivery. They very specifically said up front that they weren't going to do stretch goals, which meant fulfilling those also wouldn't delay the product. There were regular updates and even a draft made available to preview. Bravo, gents!

The book itself is less than 100 pages total, laid out in a dense, but clear 3-column black & white format. This is more than enough to give you plenty of fluff and crunch. The artwork is by Mark Allen (one of my favorite  from the current crop of gaming artists). 


Now, on to the game.

Firstly, the premise. Like Call of Cthulhu and many other "modern supernatural" games, this takes place in the ostensibly "real" world. The PCs are –as the book describes– "...modern sorcerers enmeshed in a conspiracy whose roots extend back to the dawn of civilization." You aren't investigators dabbling in dark secrets, risking madness or death, you are the dark secrets. 

Mr. Curtis goes on to describe the game as one of conspiracy. The Mehen, or "The Old Game", is an eons-old power play between various factions to control the magical world that operates behind the scenes of the mundane one. The author does a wonderful job of evoking imagery and tone and sprinkling the text with terrific little details to fire the imagination, but he balances that by leaving the exact nature of the world and the Mehen to the individual GM (or "Cabal Master", as he calls it). Do the Maji fight over ancient artifacts, ley lines, or bloodlines? All or none of the above? You decide.

MAJUS uses the Pacesetter system (CHILL, TIMEMASTER, etc.) and its Action Table mechanics. I admit to not being terribly familiar with the system, but it seems fairly straightforward. The crux of the Action Table is that it allows for margins of success. In other words, if you make your roll by a lot, you have a better result than if you barely succeeded. Likewise for failures. One thing to note is that the adits (spells) often have their own set of result codes, instead of using the basic table. I found this slightly irksome, but chalked it up to my unfamiliarity with Pacesetter rules in general. I think a smart CM will place the burden of keeping those straight on the players using the adits. 

Skills and powers have base chances of success, usually derived from a simple formula based on relevant scores. For example, Stealth is derived from averaging DEX & Agility. This means a little bit of extra math at character creation, but once you've worked it out, just consult the results as you play. There is a good mix of skills and powers, allowing for a lot of individuality between characters. Remember, as written this is a game of intrigue. Even though you are playing a sorcerer, you aren't flinging fireballs at orcs. Skills and planning will matter a good deal as well. 

A note on magic. The adits are a terrific mix of powers. There are conjurations, scrying, and even some combat magic, but the idea is that using magic isn't instantaneous. It can take time to cast a spell properly. This might cause some players used to swords & sorcery to chafe a bit, but really it's a question of genre. Good CMs will make sure this is clear to the group and structure their adventures accordingly. 

In addition to "regular" magic, characters can also have "Paranormal Talents." These are more like psychic powers than spells (though obviously there is some overlap). As written, these are also more common among non-maji. Every PC starts with Aura Sight which allows them to notice whether something has preternatural properties (Aside: This reminds me of "Dimensional Sight" in Moldvay's Lords of Creation).

PCs start with a handful of adits and powers, in addition to their skills and scores. They are also assumed to have sufficient mundane resources to deal with supporting themselves. As a result, your starting PC ("Neonate") is already a force to be reckoned with compared to normal folks. At the same time, he is hardly immortal or invulnerable. I think the author strikes a good balance here. Your character is puissant, but still needs to be cautious.

The "Basic Action" section covers most of the situations you are likely to encounter in the game, including things like combat, poisons, radiation, vehicles, and disease. There are a lot of little rules sprinkled throughout this part, and at times I felt like it might be hard to keep track of them all, and a lot of page flipping might occur. Perhaps a handy reference sheet of all the situational rules might be in order? Or maybe a CM screen? :-)

The last parts of the book flesh out more of the default setting, with factions, NPCs, and some sample artifacts. There is a ton of cool ideas in here, even if you don't use them all. There is a section about "The Veiled Masters"; mysterious entities who appear to owe no allegiance and are often far more powerful than a typical majus. Their goals and motives are unknown, but as a plot device they are a useful inclusion.

What can I say in conclusion? I guess the best way to sum it all up is that while I love new settings and fluff, I am usually averse to learning yet another system of mechanics. MAJUS is something I would love to run, and I'm even willing to teach my group the Pacesetter system to do it. 

Well done, sirs!

MAJUS is currently available in electronic format at Golbinoid Games' web store. I assume non-Kickstarter print copies are forthcoming.

Friday, December 28, 2012

Movie Review: The Hobbit

"In a hole in the ground, there lived a hobbit."
HELL YEAH!

Mr. Jackson's version of Middle Earth is back in theaters and, like a good little nerd, I went to go see it. I didn't do 3D or 48fps, but see it on the big screen I did. Here are my thoughts on the subject:

(Like my John Carter review, the first part of this is spoiler-free, but honestly now; if you've never read the book or at least seen the animated Rankin-Bass cartoon or you haven't gone to see the film already, you are unique among my tiny readership.)

First of all, let me say I liked it. I liked it nearly as much as I enjoyed it when I first saw Jackson's Fellowship in the theater. Now, I saw FOTR five times in the theater, and I probably won't do that this time (Of course, I didn't have kids back in 2001, so that's a factor in my theater-going record since then.)

Hobbit is Hollywood-ized a bit compared to the books, but then so were the LOTR films. A few liberties were taken with some details, but the overall plot stayed true to the source. I was amused to see what looks like unused or prepared well in advance footage of Bilbo and Frodo (Sir Ian & Mr. Wood) during the prelude. It was a nice touch, I thought.

Martin Freeman does a wonderful job as the younger Bilbo. His flustered Brit is perfect for a Baggins who is swept off his feet and out his door into the wide world beyond. The dwarfs made sincere efforts to distinguish themselves among the throng, but tended to blur together at times. Perhaps by the next film they'll each have had more screen time to establish their personas in our minds.

Cosmetically things worked well. I will say that I would have liked an older-looking Thorin (he was nearly 200 at the end of the book), and a Kili with a real beard (at least a goatee, but STUBBLE? C'mon!)

The biggest issue I've heard about the film is the pacing. A few areas do seem to drag a little. It all comes back to the decision to make it into three films. I too find myself scratching my head at the concept. There simply isn't enough book there for a trilogy of 3 hour films. They are including material about Gandalf and the Necromancer (a topic only touched on in the source material), but even so, it seems excessive. I will give Peter Jackson the benefit of the doubt for now, though.


Now comes the spoiler-ish part:

The movie covers from the start (including exposition about Smaug coming to the Lonely Mountain) through the eagles taking the group to the Carrock. Which –if you're looking at the plot covers approximately a third of the book's substance– so good choice there.

I liked the scene with the trolls (the first real crisis faced by Bilbo & co.). There were a few small changes to the plot, but mostly superficial ones. The trolls were comical, yet menacing. The dwarfs put up a better fight in the film than the books, but having one sack after another plop down over the dwarfs' heads would have been dull viewing, in my opinion.


Rivendell was gorgeous, as expected. Elrond seemed in a less somber mood for most of it, but that was fitting considering the nature of his visitors. The White Council bit was interesting and provided some obscure (but canon) explanation for Gandalf's real interest in Smaug. He knows trouble is brewing. I tmay be a ways off, but its coming. He does NOT want an ancient dragon like Smaug in the equation. So, Gandalf seeks to find a way to remove him. He cannot find someone to slay the wyrm, so he helps the dwarfs on their way to -aheh- beard the lion in its den. I assume he hopes they will act as a catalyst and bring the situation to a head prematurely, though it seems a bit callous to me. Who knows? I won't meddle in those affairs.

The trip into the mountains and the giants were pretty cool, but present a fairly different view of Middle Earth than the LOTR films, where half a mountain will stand up and chuck the other half at some other titanic rock-creature just for giggles.

The secondary characters were hit or miss. I was nonplussed about the inclusion of Azog as a persistent antagonist, but I can see the dramatic opportunities it presents. I was pleased to see the inclusion of Radagast (a character I've always been fond of), but he was too comical for my taste. Perhaps it was an attempt to appeal to children (my friend's kids LOVED Radagast). I found the depiction of the Great Goblin –and Goblin Town– a lot of fun, but I understand how some people found it goofy. (More on that in a moment.) But first, Gollum.


What has it gots in its pocketses? An Oscar nomination!?

I thought Serkis was robbed of a Best Supporting Actor nomination back in Two Towers. He was that good, IMO. The whole CGI thing made the Academy feel it wasn't a "real" role, but animation (different category). Gollum is every bit as good in Hobbit. I even like how they deal with him losing the Ring. The riddling is nigh perfect, too.

Okay, moving on. the movie finishes up with the dwarfs escaping Goblin Town in a Rube Goldberg-esqe fashion, reaching the woods and reuniting with Bilbo, only to get cornered by goblins and wargs, including our buddy Azog again. The resulting brouhaha is again, more Hollywood action flick than the book, but suitably impressive-looking. Bilbo gets a little bit badass by tackling an orc, but what the heck at this point. Again, like many scenes, it probably could have been a few minutes shorter but they have to fill the screen time somehow. The eagles arrive and rescue the group and take them straight to the Carrock. Everyone is in one piece (more or less), but definitely in need of some help. The perfect set up for them to go have a conversation with a giant werebear, don't you think?

Thank you for flying BIG FREAKING BIRD Air™

There is a final scene where we see Lonely Mountain and the massive hoard inside with a teasing peek at Smaug, but the big reveal is saved for later (as well it should be).

Overall, the film is solid. It's not epic, but it doesn't need to be. There and Back Again was originally a children's book, not a sweeping saga. There are whimsical elements present that are simply lacking in LOTR for the simple reason that the latter is intended for a different audience. If anything, I think the films might benefit from being shorter, lighter in tone, but faster paced. One film is probably not enough, but two long or three normal length movies would be ample, I'd think. I expect we'll see a lot of action time taking up in Smaug's attack on Lake Town and the Battle of Five Armies toward the end. 

Monday, March 12, 2012

John Carter Movie: Review


Let me state first off that I have read the ERB "Barsoom" books multiple times, I have looked forward to this movie since the first teaser trailer was released. So in that, I was biased to like it. I also heard and read many negative reviews and comments on the intertubes stating the movie was a mess before I went to see it this past weekend. So in that, I had prepared myself to be disappointed.


How wrong I was.

This movie is AWESOME! It is probably the most enjoyable science fiction movie (I exclude "comic book" movies from the genre, though it beats out most of them too.) that I have seen in years, especially in theaters. I may have to go back to the first Matrix movie to top it. The critics who gave it poor reviews, claiming it was difficult to follow must have been tweeting instead of simply listening to the dialogue, because everything was explained in a way that was actually internally consistent; a fact that puts it in the 99th percentile of sci fi films (and leaves the pathetic Star Wars prequels wallowing in the dust).




Spoiler-Free Part:

As far as the source material, it does vary slightly, but not in any way that tampers with the tone of ERB's stories. The brutal honor of the Tharks, the nobility of the Heliumites, these rang true. Even the look of Barsoom was neatly achieved through a combination of CGI and the Utah desert.

The movie is not about sci-fi action, it's about the characters. Burroughs wrote action romances: Carter's love for Dejah Thoris, Tarzan's love for Jane Porter, these themes run deep in his stories. While Carter's character is giving a slight tragic tweak, and Dejah is made into somewhat more than a trophy, I felt these changes made for a more engaging story.

Another wonderful thing about the way the film was done is the lack of stupidity. I can't think of a case where a character does something dumb just to advance the plot (a transgression present in nearly EVERY FILM EVER MADE!!) The mistakes they make are honest ones, and their successes are earned by overcoming a dangerous foe, not dumb luck.

Overall the plot is a pastiche of the first two books, with a few additions to make a more cohesive plot. Viewers expecting a page by page rendition of A Princess of Mars will be disappointed. People who want to see John Carter having an adventure on Barsoom with many elements of the original material will be thrilled.

All this isn't to say there is no action. JC leaping into battle nigh-single handed against a horde of green martians, airships battles, flier chases, gladiatorial arenas. My one minor peeve was that Carter's prowess as the "finest sword on two worlds" wasn't emphasized. He kicks major buttock, no doubt, but it's a little more Conan and a little less Errol Flynn.

The inclusion of ERB as a character (in keeping with the way the books are written) was a very nice touch, and the slight deviations from how John Carter first arrives on Mars actually hold up better in some ways than the original text, IMHO. The ending was also a slight tweak, but kept the major elements of the story well intact.

Minor Spoilers Ahead:



  • The real villains are the Machiavellian Therns, who are manipulating events for their own agenda. They are mysterious, they are deadly, and they are smart. Their technology and powers explain much of the tension in the film and even how Carter gets to Mars. A neat trick, I thought, and it made the story that much more interesting.
  • The presentation of the Green Tharks, and several of the other CGI creatures, was exceptional. Making the white apes gigantic was probably the greatest liberty taken.
  • Woola is nigh-perfect. He skirts the edge of pure comic relief and cuteness, but stays believable and uncloying. He is portrayed as loyal, ferocious, and so-ugly-he's-kinda-cute calot he is supposed to be.
  • At first I thought Lynn Collins wasn't pretty-pretty enough to be the "Deathless Beauty" that is Dejah, but seeing the character portrayed as more than just a trophy (which is pretty much what she is in the books), I found a more "real" appearance satisfying. Also, Ms. Collins on screen, acting and emoting, as opposed to simply a still, are two very different things. She is positively radiant. No, she is not naked in the film. She is sexy enough five times over in her clothes. Get over it. 
  • DeFoe as Tars Tarkas is perfect. 'Nuff Said.
  • The never really get into the whole issue of Carter never aging or Barsoomians living to be a thousand. Which is just as well, as it would have been an unnecessary complication and muddied the waters in regard to the Therns supposed immortality.
  • Kantos Kan was always one of my favorite minor ERB characters. I viewed him as a Barsoomian Faramir; not quite on the level of Tarkas or Carter in prowess, but a close second and totally their peer in honor. James Purefoy does not disappoint. The escape scene was one of my favorites in the whole film.
  • The ending gave a delightful twist and was extremely satisfying to me.  

That'll do for now. Ignore the film critics that dismiss the film. Go see it.