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Wednesday, April 11, 2012

RMA: Yeti

This one is more of an AD&D 1e monster, but since it's in the Labyrinth Lord Advanced Edition Companion, I figured what the heck.

I think yetis are unusual encounters because extreme climates tend to be unusual in-game environments. As I have mentioned in other posts, I think this is a shame, because of the fun it can add to the game.

Yeti (Stats from AEC)

No. Enc.: 1d6 (2d4)
Alignment: Neutral
Movement: 150' (50')
Armor Class: 6
Hit Dice: 4+4
Attacks: 2 (claws)
Damage: 1d6/1d6
Save: F4
Morale: 8

At first glance, yetis are basically "polar ogres," with a similar –though not identical– stat block. There are a couple of fun things about these abominable snow critters to remember, though.

  1. Hug: If either yeti claw hits with 20, it squeezes the target to its freezing body, causing an extra 2d8 damage from the cold.
  2. Stare. Looking into the yeti's eyes forces a save vs. paralysis or the victim is "frozen" in fear for 3 rounds, during which time the yeti can automatically hit with its claws AND hug. That's 2d6 + 2d8 damage, for those keeping track at home. (The 1st edition MM says this only happens if the target is surprised, the AEC says anyone within 30' must make the saving throw.)
  3. Camouflage: This beast is very difficult to spot in snowy/icy lands until it's practically on top of you (30% invisibility at 30+ feet). 
  4. Cold adaptation: Yetis are immune to cold-based attacks, but suffer 150% damage from heat/fire attacks.
Even though their AC and HD are nothing amazing, encountering a half dozen of these while floundering through the snow would be less than amusing. 

"There's a what behind me? 
Pull the other one! It's got bells on!"

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