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Monday, October 1, 2018

RMA: Lycanthropes (part 2, Wererats)

Good ol' Tramp!

Next up in our look at lycanthropes are the wererats. There are several things about these creatures that make for an interesting encounter. Stats first, shall we?

Wererat (from Moldvay):

AC: 7 (9 as human)
HD: 3*
Move: 120' (40')
Att: 1, bite or weapon
Dmg: 1d4 or weapon
No. App: 1d8 (2d8)
Save: F3
Morale: 8
AL: C

Note the attack listing. They are the only standard lycanthrope that can wield a weapon in bestial form. It's important to note that damage from their weapons won't infect a person with lycanthropy, only their bites. But the really unusual stuff is in the description, not the stats.

  1. They are not humans that turn into rats, but rats that turn into humans! The description on page B38 clearly states this. It is a little unclear how this works with infecting a human with the disease. Since the character becomes an NPC after they go "full were" it's not too much of an obstacle in play. Personally, I like the idea of regular rats getting infected and then being able to turn into humans!
  2. They have three possible forms instead of two. Wererats can A) be rats, B) be humans, or C) assume a "man-sized rat form." While imagery like the Chaney photo from the last post popularizes the idea of the "hybrid" forms for lycanthropes in general, by the book wererats are the only ones. Other weres are people that "change into beasts." None of the other descriptions depict a "man-beast" form, so an argument can be made that they are just wolves or boars or whatever when transformed.
  3. They are intelligent and can speak Common in either form. The general description for lycanthropes' animal forms says they cannot speak normal languages but can communicate with animals of their type. Again, wererats are an exception to the rule. They may speak in human or "man-rat" form. 
  4. When they summon regular rats to aid them, they get giant rats instead of normal ones. 
Tactically, wererats are clever, setting ambushes with a high chance of surprising foes. Their ability to change into much smaller than human size also makes them quite capable of infiltration and stealth. I can envision using them in scenarios like a chaotic master thief who retains a cadre of wererat spies.


1 comment:

  1. Huh. I had never noticed that in Dan Proctor's LABYRINTH LORD, he tweaked this to read, "All lycanthropes are humans cursed with the disease lycanthropy." (LL revised, page 85). I have to admit I much prefer Moldvay's version! Wererats turning into humans is awesome!

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