In an effort to stick to the "Avoid Minutiae" goal, I'm going to keep the "GAZ" section of the setting fairly light. The nations will end up slightly more detailed than the information below, but I want to set a baseline of where I'm going with each of them before pursuing any in depth.
Cramond: In many ways, Cramond is a typical "fantasy kingdom" with a western european feel. There are castles and forests, rivers and lakes, lords and ladies, knights, bandits, wizards, and the occasional monster. It is a large, agrarian, human nation. The capital city is Zaporta, and it is ruled by an elderly queen with grown twins (brother and sister) as heirs. The queen has named neither of them as her official successor yet. It is a very old dynasty, and Cramond is one of the oldest nations in Kelvernia. The land is divided into three duchies, with vassals under them.
The kingdom is currently having "border trouble" with its western neighbor, Jerimet. Such disputes happen occasionally, but the two countries have only rarely come to blows over it. The last "real" war between them was over thirty years ago.
The Church of the Five is the recognized faith in Cramond. Folk worship and the like is discouraged, and occasionally a "heretic" gets run out of town (or even beaten), but the crown does not go so far as to declare the Church the "official" religion of Cramond. It was until about two centuries ago, when a schism between the crown and the priesthood caused a severing of ties. The church keeps hoping to reverse this.
There is an excellent university in Zaporta, full of sages and other experts. The Guild of Magic and Alchemy maintains their headquarters in the city as well.
Cramond is home to many of the changed and metalmen. They are afforded rights as citizens, but are in reality second-class citizens best, and heavily discriminated against.
The northern edge of Cramond holds the Spear Mountains, which is home to the largest known dwarf population. They consider themselves autonomous and resent human encroachment on their territories. That doesn't stop some human miners from trying to exploit the veins of gold and iron to be found there, though.
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