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Showing posts with label neanderthal. Show all posts
Showing posts with label neanderthal. Show all posts

Friday, January 12, 2018

RMA: White Ape

No, not the Barsoomian kind:


This kind:


We touched on these simians before when discussing Neanderthals, but we didn't really get into the creatures themselves.

White Ape (from Moldvay):
AC: 6
HD: 4
Move: 120' (40')
Att: 2 claws
Damage: 1d4 each
No. App: 1d6 (2d4)
Save: F2
Morale: 7
Treasure: nil
AL: N

I won't say these creatures are unheard of in games I've played or run, but they aren't run of the mill either. Because of their previously mentioned connection to cave men, I would also lump them in under "Lost World" creatures. They can be found in dungeons and in the wild as wandering monsters (though oddly not on the Lost World encounter table). They also seem to serve as the model for any large primate encounters (gorillas, etc.) as there are no other creatures of this type listed in the BX rulebooks.

As opponents, the apes are a bad time for starting or low level PCs, but not overwhelming. Their rock-throwing (1d6) and 2 claw attacks are dangerous, and 4 HD means you aren't putting one down in a single hit. On the other hand, their AC is pretty tame and they lack any really unusual abilities.

No, the thing I like most about these creatures (apart from the inestimable Mr. Otus' illustration) is that they are a great example of a relatively "normal" animal written up right. Low morale, keeping no treasure, and described as nocturnal vegetarian gatherers who will threaten before attacking. The idea that they have lost their coloration due to subterranean life is an interesting side note, but they are otherwise, well, just apes.

Not every creature has to be utterly mundane or completely fantastic (in the original sense of the word). The white ape is a nice balance between something normal and something just a little exotic.

And I like that.


Monday, September 4, 2017

RMA: Sabre tooth Tigers


Smilodon for the camera!
I could have picked an image with just the cat, but when in doubt, use Frazetta!

Continuing in the lost world theme, we have the sabre tooth tiger. Our main predatory mammal for such areas. Of course, such a creature would have had a hard time competing against the likes of T-Rex, but during the ice age, when dinos were long gone, ol' Smiley did all right for himself. 

I've already done a Random Monster Assessment on tigers, and really smilodon is more of the same. It's a great big cat with teeth and claws. Granted, in BX, it's the biggest and toothiest of the bunch. 

Sabre-tooth Tiger (from Moldvay)
AC: 6
HD: 8
Move: 150' (50')
Att: 3 (2 claws/1 bite)
Dmg: 1d8/1d8/2d8
No. App: 1d4 (1d4)
Save: F4
Morale: 10
Treasure: V
AL: N

The main thing I would note about this fella is that he is (was) an apex predator and not easily scared off (high morale). While -in real life- primitive man and the great cat would probably have done their best to avoid each other (top predators like their space), and the beast would have likely found easier pickings than the hairless apes with pointy sticks, competition over food might cause clashes. Maybe a clan of cavemen manage to down a mastodon. It would take more than a day to butcher such a kill and prep it for taking back to the cave. A pack of sabre-tooths might find the carcass in the night and decide to try staking a claim. 

A party of PCs  from "normal" times that find themselves in a lost world would probably be a smaller group than the smilodon typically would have to deal with (neanderthal mammoth hunting parties were typically a dozen or more men) . Snagglepuss might decide a handful of people are easy enough prey (or their horses). Especially if it's a pack of 3 or 4 cats. 


Saturday, September 2, 2017

RMA: Of Cave Bears and Clans


Let's talk cave bear:





No, not really. Well... sort of. We'll get to that. First the actual bear.



As with many of the "lost world" entries in BX/LL, the cave bear only vaguely matches up with reality. Ursus spelaeus was a predominantly vegetarian megafanua not much bigger than the larger bears of today. But that's not important right now, we're talking fantastic monsters here!

In BX, the cave bear is "...a type of giant grizzly bear which lives in caves and 'lost world' areas. It stands about 15' tall and is the most ferocious of all the bears." It's described as having a fondness for human flesh. I assume that extends to demi-humans as well.


Cave Bears (from Moldvay)

AC: 5
HD: 7
Move:120' (40')
Att: 3 (2 claws/1 bite)
Dmg: 1d8/1d8/2d6
No. App: 1-2
Save: F3
Morale: 9
Treasure:V
AL: N

This blog has talked about bears before, and most of the ideas still apply. A BX cave bear is bigger, with more HD and dealing more damage, but other than that it's mostly more of the same.

In a lost world setting, cave bears would probably be both predator and prey. Old T-Rex wouldn't turn his snout up and some bear meat, and neanderthals could certainly use the food and furs. This leads to my earlier comment about the Darryl Hannah movie. More accurately the book it was based upon.

Before Jean Auel's novels shifted gears into pelt-ripping romances, the first couple books were actually pretty carefully crafted to describe Neanderthal life and culture as understood by modern paleontologists. The main character, Ayla, was a stranger; a Cro-Magnon (homo sapiens) among the older race of hominids. The idea being that the two races did exist simultaneously for a period of time.

All that aside, the relevant part is also drawn from history. The idea of the cave bear having religious significance to the neanderthals.


Is there a cave?!

This is the most interesting part of the creature to me. The idea that tribes of cavemen might ritually hunt the bears, or hold them sacred. How would they react to PCs killing one in a random encounter? What's more, to reach into another creature's description, Stone Giants are known to keep cave bears as guard animals. What would the cavemen make of the giant and his pets? What about the neanderthals' chiefs and their foes the ogres? The opportunities to flesh out these dynamics within a "Lost Land" micro-setting are considerable.

Friday, August 25, 2017

RMA: Neanderthals

I was reading through the monsters sections of Moldvay & Cook a few days ago (Shocking, I know!) and was reminded of several references to "Lost World" areas and settings. Prehistoric mammals, dinosaurs, etc. Of course this is all presented in a fantasy world/"Appendix N" manner, not with an eye toward paleontology. It's all good, though.

I was a kid in the 70's, OK?


So this got me thinking about these creatures and how they are often underused in many games. I've talked about some of these creatures before, but there are several more. So why not add to the series?



Neanderthals (Cavemen):

More Saturday AM flashbacks!

The neanderthal is a staple in time-travel and lost world stories. More advanced or "modern" characters meeting primitives. Before we get into it, true to RMA form, let's have the stats.


Neanderthal (from Moldvay)
AC: 8
HD: 2
Move: 120' (40')
Att: 1 (weapon)
Dmg: 2d4 or weapon +1
No. App: 1d10 (10d4)
Save: F2
Morale: 7
Treasure: C
AL: Lawful

They are considered demi-humans (like elves and halflings, etc.) and not humanoids or "monsters." It seems that this ups the potential for role-play and communication between the PCs and the "Clan of the Cave Bear." They are lawful, have fairly low morale. They are described as living in "family groups", and "usually not hostile unless they are attacked."

Their hit dice and damage represents their "powerful muscles" (tougher than a normal human) but they aren't insanely strong. They use stone weapons and clubs. All pretty straightforward as a fictional caveman so far.

Here's a few fun bits:

  • They keep White Apes as pets. That's weird. I mean, I like it! But it's an odd twist. Perhaps this is a nod to some fictional reference or trope that I'm missing? Having 4HD pet apes certainly ups the puissance of a neanderthal tribe. 
  • They hunt cave bears. That makes sense. The meat and pelts are useful and cave bears eat humans, so it's good to get rid of a dangerous predator. Unless of course they kill a stone giant's pet. Then things get real!
  • Neanderthals are "Friendly toward dwarves and gnomes, but hate goblins and kobolds." I assume this is taking the "cave" part of "caveman" to a semi-logical place. I like to imagine some sort of trade occurring between them and the gnomes or dwarves. A dwarf PC might get a favorable reaction roll modifier when a party encounters the cavemen,
  • "They will attack ogres on sight." Now that one needs a little looking at. It doesn't say they hate or feud with or are hostile to them. They attack on sight! There has got to be a story there, and I think it ties to the next point (or it can if you want it to).
  • Neanderthals are led not by themselves, but by "a similar race that is much larger than average Neandethal." It says they "choose" these leaders, so it implies this is a willing arrangement, not simple subjugation. The leaders are one male and one female, presumably a couple but not necessarily. That's an interesting twist as well. Compared to the "Club her drag her home by the hair" cliche, that's pretty darned enlightened. 


These leader types are ten feet tall and have 6HD. Considering normal Neanderthals are described with "squat" bodies, there is no mistaking one for the other. 

So. Ten feet tall, six hit dice. What would that sort of look like? Oh, I don't know... AN OGRE?!

Now standard ogres are eight to ten feet tall and 4+1 HD, so these are uber-ogres. Imagine some sort of split within ogredom that led to these two breeds being at constant war. The ogres' description says that the hatred is mutual between the groups. There is a lot of plot mining material there, IMO.